Moderator: Cartographers
wcaclimbing wrote:Tri 12, neighboring two different 10 territories.
Hor 9, bordering two 7 territories.
Those are the only two that I see right now. I'd appreciate it if you would move one of the 10s and one of the 7s, so no territory borders ones that have matching numbers.
t-o-m wrote::D
One thing that ive already told you, i dont like the way that there's only one entrance to each castle
MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...
hulmey wrote:It looks so much like the original..Cant you add some new features to make it slightly different, like the AoR series for example...
natty_dread wrote:I was wrong
yeti_c wrote:MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...
Why?
C.
Incandenza wrote:yeti_c wrote:MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...
Why?
C.
Benn has a point. It's easier to scroll down past the legend once you know the map rather than have it clutter the bottom... I made the same request for drug war.
yeti_c wrote:Incandenza wrote:yeti_c wrote:MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...
Why?
C.
Benn has a point. It's easier to scroll down past the legend once you know the map rather than have it clutter the bottom... I made the same request for drug war.
It really ruins the aesthetics of the map though?
C.
Ethitts wrote:yeti_c wrote:Incandenza wrote:yeti_c wrote:MrBenn wrote:I'm going to ask for the legend to be at the top of the map rather than the bottom...
Why?
C.
Benn has a point. It's easier to scroll down past the legend once you know the map rather than have it clutter the bottom... I made the same request for drug war.
It really ruins the aesthetics of the map though?
C.
Sorry to be a pain, but I'd have to agree on the legend being better up the top. Along with the points stated above, I personally think it would be more aesthetically pleasing to.
Edit: it would also keep consistency with Feudal War
yeti_c wrote:
Completely disagree...
The legend is now above the title - this is shit.
C.
PS - you'll also have to ignore the faded landscape below the legend as that's from below.
Androidz wrote:Again i had another suggestion above which you missed obliveously:(
yeti_c wrote:Androidz wrote:Again i had another suggestion above which you missed obliveously:(
That's upto Gimil to respond to.
C.
Androidz wrote:yeti_c wrote:Androidz wrote:Again i had another suggestion above which you missed obliveously:(
That's upto Gimil to respond to.
C.
kk:D thx for answearing:)
natty_dread wrote:I was wrong
gimil wrote:Androidz wrote:yeti_c wrote:Androidz wrote:Again i had another suggestion above which you missed obliveously:(
That's upto Gimil to respond to.
C.
kk:D thx for answearing:)
Firstly, I see no real gain in moving the legends to the top, seems like extra work for no gain. It looks prettier and for inclusive at the bottom.
On your double entrance idea, at the moment I thing that people are sitting 50/50 on the subject, for this reason I will stick with the 1 entrance, since that was my intention from the start
bryguy wrote:Looks good
1) I dont really like how there is so much water
2) the villages look different somehow than the ones in the original feudal.
3) I dont like the cliffs that much right now.... they just dont seem as good as the ones in the original
4) Maybe instead of being able to bombard non-adjacent territories in their kingdom, maybe have 1 catapult territory in each kingdom that can bombard some areas in the valley below the cliff right on the edge of their kingdom?
4) Cen rocks!
natty_dread wrote:I was wrong
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