Moderator: Cartographers
Bruceswar wrote:maybe you need white letters... I am struggling to read it.
natty_dread wrote:I mean, don't get me wrong.. it's not that it can't work at any circumstances... but if you want to use coloured text on coloured background, you need to make sure the contrast between the text & background is high enough... for example, the text needs to be significantly brighter than the background, or if your background is bright, then the text needs to be significantly darker... other tricks can also be used, like shadows, glows, outlines etc.
But all this is something that you will get a better grasp on with experience.
natty_dread wrote:Ok... when you use the text tool in GIMP, you should enable "Antialiasing" and "Hinting" in the tool options (there's 3 checkboxes right below the font & size selection). Your current text looks like you have antialiasing turned off, which makes the text all pixelated.
natty_dread wrote:The labels for the Kings still look pixelated.
natty_dread wrote:Ok, then...
The borders could use some consistency: for example that red line that surrounds the central area, at most parts it functions as a border, but then in Lindelani it suddenly goes through a territory. Fix it so that the red line replaces the border between Bongani/Lindelani.
Similarly, there's a black border between Wandile / Sihlengosethu, but not between Sihlengosethu /umm.. that territory that's missing a label.
And Thembinkosi... has a black border with Mandla, but no border/only the sand bank with Sakhile.
Consistency is key to readable gameplay. Make it so that if one elements represents something in one part of the map, it represents the same in all parts. Also the placement/leaving out of elements like borders, etc. should be consistent across the map.
Then some other things: the impassables are not very noticeable around the center - especially the walls between the central gray area and the surrounding areas. Using thin walls as impassables is ok to an extent, but you need to make sure they stand out from their surroundings. Also, remember that you'll also need to make a small version, which is usually 75% of the size of the large, so if something is really thin, it is likely to be invisible on the small...
isaiah40 wrote:One thing that IMO needs to be is to tone down the background texture some. Right now it seems to glare at me, especially the gray area.
MrBenn wrote:Hey, this looks like a nice draft - you could use a Victoria Cross or two on the map somewhere
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