Lets see what I can run up the flag pole...**turns up his ACDC**
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~~Visual Appeal~~
---The legend is alright, perhaps something other than just plain black ground. I feel that it sticks out too much from the hole of the map...and it looks like it's a layer under neath the map. It is seemingly burrowing under Hammerfell. I love the font, I think it works well with the current idea of the map. Added visuals always help the map, much like the Ireland map that is being created at the Discword map. Perhaps something can be added onto the map or into the legend to spruce it up, but those are more minor after thoughts to be done only when the major issues at hand are no longer there. One more question is there any particular reason for the order in the legend as it is now? Seems rather sporadic and random
---Colors are interesting--I like them. Though I Summerset Isle's red on green is a little hard on the eyes. I think there is a nice amount of texture for the continents. But the ocean seems like a stagnant pool for mosqouites to breed in. Currently it has no feel, perhaps a larger range in the varient in the texture would help move the appeal higher. Also maybe a gradient of some sorts, different shades of blue, would help make the water feel more like water. Also distinguishing the rivers in the continent from the water outside of the mainland would help in the visual appeal department.
---The mountains I like, they feel jagged and uncrossable Quick suggestion for them, extend the Stormhold-Narsis border so we all know that there is no attack route (also look close a the Stormhold, Gidean, and Thorn border. Looks as if Thorn could almost attack Gidean). The bridges work well for the map, and I usually hate bridge graphics, but I think they work rather well. I'm not sure how I feel on the white lines connecting various points on the map. Perhaps I'll come back to those with further consideration and thought.
---Try to keep countries from coming to right angle borders, I.E. Fang Lair, Skaven, Sentinel, and Rihad. Could say Fang Lair attack Sentinel? Hard to tell, take out the 4 corner there.
---Is there any particular reason why some of the circles are larger than others? I think keeping them uniform is a must, otherwise it detracts from the over all look of the map.
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~~~Nitty Gritty~~~
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Morrowind~~ 7 Countries; 3 Borders; 2 Attack routes. Morrowind has the difficult dilemma of dealing with a one way border. That makes it interesting, due to the fact that if you hold Morrowind you will always have 3 Borders. Makes exspansion though from here, because of the mountains, but I think as it stands I think 4 isn't so far off because of the reasons.
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Black Marsh~~ 5 Countries; 2 Borders; 3 Attack routes. As it stands on this map I think Black Marsh is doing rather well. A bonus of 3 seems justifiable, though going with 2 might be a better option.
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Hammerfell~~ 9 Countries; 3 Borders; 4 Attack Routes. A bonus of 4 seems perhaps a little low if Morrowind is also kept at 4, perhaps a boost to 5.
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Elsweyr~~ 7 Countries; 3 Borders; 4 Attack routes. A bonus of 4 seems more like it, if you compare Black Marsh to it. But if you make it and Hammerfell 4 then perhaps Morrowind needs changing.
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Summerset Isle~~ 5 Countries; 2 Borders; 2 Attack routes. Rather nearly identical to Black Marsh. This I would stick with a bonus of 2 here, and look at making these two similar in bonus.
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Cyrodiil~~ 10 countries; 4 Borders; 4 Attack routes. This continent is usual. Usually the central continents are hard to hold early on, but as it stands this one seems actually rather possible to. You can easily limit it's borders down to 3 by taking Dune, and you have a great advantage against Morrowind. An 8 bonus of outrageous. Definitely nothing that high. Maybe a 6 due to the number of countries and borders-to possible borders, maybe 7.
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Skyrim~~ 6 Countries; 4 Borders; 4 Attack routes. This is an interesting little continent with many mountains. Early on it will always have 4 borders, making it somewhat difficult to hold, though it has a smaller number of countries. I think 5 seems applicable if Hammerfell is boosted, they would be somewhat similar (in the sense of trading off less countries for a border).
---And I count 49 countries...one country needs to exit, perhaps in Hammerfell. That is, if I did my math correctly.
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>>>>Final Words<<<<
Over all the visuals are nice but some work is still needed in that department. Bonuses need to be adjusted and reworked. Cyrodill is a power continent that can throw a lot of weight a round. Tougher continents seem to be Morrowind and Skyrim, other continents have their own nuances. It's getting there.
--Andy