iancanton wrote:iancanton wrote:i'd like the game to focus more on the pitch (the two teams and, to a lesser extent, the umpires), not so much on the periphery
iancanton wrote:introduce a bonus for holding almost the entire batting or fielding teams (say 9 or 10 of them). holding all of them is extremely difficult, so this lets someone aim in that direction without having things too easy; on the other hand, requiring too few (for example 6) lets someone try for both teams, which isn't in the spirit of things.
any thoughts on my suggestion? i can't see anyone trying to hold all batsmen or hold all fielders if the return is a measly +5. i'm thinking that something like +9 for holding all batsmen and an objective win for holding all fielders (analagous to taking all of the opposing team's wickets) might be appropriate.
Done. i had started that before Christmas for you, but must have got distracted.
[quote='iancanton']
the negative batter-and-fielder bonuses are unclear, since it's not explained how they escalate if more than one is held.
OK, how is this for re-arrangement and explanation....better concentration on the game plat at the top.
[/quote]
for holding each batter-fielder-four, u receive +2 but not the associated -1; the -1 counts once for any batter-fielder combination that is not part of a batter-fielder-four, so that 2 batters and 2 fielders yields -4. am i right? [/quote]
the minus bonus must be on the same line like a catch.
so i batter and fielder on the same line = -1
2 batters and 2 fielders on 2 lines = -2
Because of sapce, i've changed instructions as best i can
Also, i've changed the fans and cataching a six bonus, so that both fans each side of the six plus a six = +1
can u let each player always have a minimum deployment of 3, to avoid situations where a player is barely alive but unable to do anything?
Yes, that was not going to change from the standard depoyment of 3.
the 3 neutrals for each of pc1, pc2 and pc3 are a bit heavy. reduce them to +2 each.
Done
the media centre is completely cut off by neutrals on public 7 and public 8. move the public 7 neutrals to atherton: this prevents anyone from dropping the media centre bonus (not a major problem on this map) as well as giving easier access to the media centre from outside. i'd also reduce the 3rd umpire to 2 neutrals.
Done
let the kiwi beige brigade and calypso kings each have one region with a neutral 2, to prevent someone from starting with these bonuses of +2 and +3 respectively.
Done
after the above neutral adjustments, am i correct in thinking that there are 70 non-neutral regions?
ian.
yes. 100 territories with 30 neutrals so 70 non-neutral regions.
Version 17.