Conquer Club

CRICKET: SILLY MID-ON

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: CRICKET: SILLY MID-ON [D] V13 (p12) - Gameplay??

Postby iancanton on Wed Dec 09, 2009 3:45 am

iancanton wrote:adding the third umpire, who replaces the media centre region (there remain 3 commentators), increases the umpires' influence to perhaps a +3.

u replaced richie benaud instead of media centre? not what i intended, but it has a similar effect.

iancanton wrote:i'd like the game to focus more on the pitch (the two teams and, to a lesser extent, the umpires), not so much on the periphery

iancanton wrote:remove the partial bar bonus completely (the all bars bonus looks similar to the tower bonus in forbidden city), letting us redeploy its associated neutrals elsewhere.

the bonus for 3 bars is a bit out of place here because it's a relatively easy bonus on the periphery.

zola and macey look better now. zola is a rarely-found name in england. was he part of another bonus previously?

u'll need to rename the 6s, since the initials no longer correspond to the neighbouring spectators. make each one worth +3 (as i recall someone mentioning before), since a 6 is the best that a batsman can do with one ball. this will also help to centre the action on the batters.

the negative batter-and-fielder bonuses are unclear, since it's not explained how they escalate if more than one is held.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: CRICKET: SMO [D]V15 (p14) - New Icons in legend

Postby cairnswk on Sat Dec 12, 2009 1:35 am

Last edited by cairnswk on Sat Dec 12, 2009 7:53 pm, edited 1 time in total.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: CRICKET: SILLY MID-ON [D] V16

Postby cairnswk on Sat Dec 12, 2009 2:21 am

iancanton wrote:
iancanton wrote:adding the third umpire, who replaces the media centre region (there remain 3 commentators), increases the umpires' influence to perhaps a +3.

u replaced richie benaud instead of media centre? not what i intended, but it has a similar effect.

OK, if it has the same effect, let's leave it as is.
iancanton wrote:i'd like the game to focus more on the pitch (the two teams and, to a lesser extent, the umpires), not so much on the periphery

iancanton wrote:remove the partial bar bonus completely (the all bars bonus looks similar to the tower bonus in forbidden city), letting us redeploy its associated neutrals elsewhere.

the bonus for 3 bars is a bit out of place here because it's a relatively easy bonus on the periphery.

bonus for 3 bars removed.

zola and macey look better now. zola is a rarely-found name in england. was he part of another bonus previously?
Zola changed to Mary :) , i think that's English enough eh?

u'll need to rename the 6s, since the initials no longer correspond to the neighbouring spectators.

ian, that was already done, but you need to refresh your browser for the previous change under V15.

make each one worth +3 (as i recall someone mentioning before), since a 6 is the best that a batsman can do with one ball. this will also help to centre the action on the batters.

Done... Batter & 1 Six now +3

the negative batter-and-fielder bonuses are unclear, since it's not explained how they escalate if more than one is held.
ian. :)

OK, how is this for re-arrangement and explanation....better concentration on the game plat at the top. :)

VErsion 16. Small
Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby ender516 on Sat Dec 12, 2009 7:03 pm

"All Fielders link automatically with each other" was mentioned earlier as being confusing. If it simply means "All Fielders border each other", then that is what it should say. Using a different term for the same thing just causes confusion.
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby cairnswk on Sat Dec 12, 2009 7:52 pm

ender516 wrote:"All Fielders link automatically with each other" was mentioned earlier as being confusing. If it simply means "All Fielders border each other", then that is what it should say. Using a different term for the same thing just causes confusion.

Fixed....for the sake of those who would find this confusing. ;)
I've also reworded the bit about the streaker and the bowler so that isn't confusing or misconstrued also.
Please f5 to see the changes above.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby cairnswk on Wed Jan 06, 2010 3:26 pm

I think this map is ready for a gamplay stamp. What do others think?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby lord voldemort on Thu Jan 07, 2010 12:03 pm

Are the numbers on the map starting neutrals??
are they the only ones??
Image
User avatar
Lieutenant lord voldemort
 
Posts: 9596
Joined: Sat Oct 20, 2007 4:39 am
Location: Launceston, Australia

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby ender516 on Thu Jan 07, 2010 12:28 pm

lord voldemort wrote:Are the numbers on the map starting neutrals??
are they the only ones??

Good questions. The answers probably should be added to the first post.
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby Gypsys Kiss on Fri Jan 08, 2010 12:22 pm

I like...really like, but......

.....deep offside 4 is still misnamed (should be long off 4).

As for starting neutrals, are the 6's and 4's going to start neutral?
Image
User avatar
Sergeant Gypsys Kiss
 
Posts: 1038
Joined: Thu Apr 05, 2007 2:23 pm
Location: In a darkened room, beyond the reach of Gods faith

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby lord voldemort on Fri Jan 08, 2010 12:54 pm

A few of those 4's need to be renamed actually...
deep forward 4 = deep square leg
deep leg sweeper = deep midwicket
deep forward 4 = either deep point...or backward point. a little bit unsure with this one
deep off side = deep long off

I still really think the lines should come off of one batsman.
Field names are dependent on where the batsman is standing
Image
User avatar
Lieutenant lord voldemort
 
Posts: 9596
Joined: Sat Oct 20, 2007 4:39 am
Location: Launceston, Australia

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby cairnswk on Fri Jan 08, 2010 3:40 pm

lord voldemort wrote:A few of those 4's need to be renamed actually...
deep forward 4 = deep square leg
deep leg sweeper = deep midwicket
deep forward 4 = either deep point...or backward point. a little bit unsure with this one
deep off side = deep long off


You'ge mentioned deep forward 4 twice, so i've chosen deep square leg 4 ;)
The others are changed.

I still really think the lines should come off of one batsman.
Field names are dependent on where the batsman is standing


We've already been down this path.....this is a "creative" map.
Use your imagination man. ;)
I know positions are releative to the batsman, but since there is only one bowler and batter one has the strike....let's make all the field positions relative to batter one and pretend...for the sake of this map. :)

Gypsys Kiss wrote:I like...really like, but......
.....deep offside 4 is still misnamed (should be long off 4).
As for starting neutrals, are the 6's and 4's going to start neutral?

There's always a "but" somewhere...(cigarette butt, bum butt etc etc)
Fixed. ;)
Yes the 4s and 6s are going to start neutral

ender516 wrote:
lord voldemort wrote:Are the numbers on the map starting neutrals??
are they the only ones??

Good questions. The answers probably should be added to the first post.

Yes, and done, front page has been adjusted with extra information. :)

Adjusted V16...please f5 to see the changes.
Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby lord voldemort on Sat Jan 09, 2010 4:43 am

I meant deep backward 4 should be either deep point...or backward point. a little bit unsure with this one
Image
User avatar
Lieutenant lord voldemort
 
Posts: 9596
Joined: Sat Oct 20, 2007 4:39 am
Location: Launceston, Australia

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby cairnswk on Sat Jan 09, 2010 6:00 am

lord voldemort wrote:I meant deep backward 4 should be either deep point...or backward point. a little bit unsure with this one

Nah...that one is correct as stands. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby lord voldemort on Sat Jan 09, 2010 6:04 am

deep backward 4 makes no sense...
the whole forward and backward is in relation of where it is compared to square leg/point.
deep backward 4 could be on either side of the ground and I think distinguishing them is a good idea
Image
User avatar
Lieutenant lord voldemort
 
Posts: 9596
Joined: Sat Oct 20, 2007 4:39 am
Location: Launceston, Australia

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby cairnswk on Sat Jan 09, 2010 7:07 am

lord voldemort wrote:deep backward 4 makes no sense...
the whole forward and backward is in relation of where it is compared to square leg/point.
deep backward 4 could be on either side of the ground and I think distinguishing them is a good idea


This is the map that i was taking those positions from....
Image

Deep backward 4 looks good to me, and since there is not one on the other side of the field on my map...
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby Gypsys Kiss on Sun Jan 10, 2010 7:12 am

Technically it should be deep backward point, but seeing as you havnt got a deep backward square to confuse things I dont think it matters.

As for the lines coming off of batter 1, the purist in me says yes. But it would also make it relatively simple to control the field of play. So I agree with cairns.

Also, do the fielders have the ability to attack the runs at gully, fine leg, mid on and cover?


On a related issue, you Aussies were a bit lucky that Pakistan decided they didnt really want to beat you. :lol: Meanwhile England were damn sure South Africa wasnt going to beat them. I was celebrating like we had won the bloody game. :oops:
Image
User avatar
Sergeant Gypsys Kiss
 
Posts: 1038
Joined: Thu Apr 05, 2007 2:23 pm
Location: In a darkened room, beyond the reach of Gods faith

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby cairnswk on Sun Jan 10, 2010 7:34 am

Gypsys Kiss wrote:..
Also, do the fielders have the ability to attack the runs at gully, fine leg, mid on and cover?
....

No, they are batter only bonuses.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: CRICKET: SMO [D]V16 (p16) - adjusted Bonuses

Postby lord voldemort on Sun Jan 10, 2010 9:57 am

Gypsys Kiss wrote:
On a related issue, you Aussies were a bit lucky that Pakistan decided they didnt really want to beat you. :lol: Meanwhile England were damn sure South Africa wasnt going to beat them. I was celebrating like we had won the bloody game. :oops:

ricky ponting a genius for batting first :roll:

lol why we were number 1 for ever!!
Image
User avatar
Lieutenant lord voldemort
 
Posts: 9596
Joined: Sat Oct 20, 2007 4:39 am
Location: Launceston, Australia

Re: CRICKET: SILLY MID-ON [D] V13 (p12) - Gameplay??

Postby iancanton on Tue Jan 12, 2010 5:15 pm

iancanton wrote:i'd like the game to focus more on the pitch (the two teams and, to a lesser extent, the umpires), not so much on the periphery

iancanton wrote:introduce a bonus for holding almost the entire batting or fielding teams (say 9 or 10 of them). holding all of them is extremely difficult, so this lets someone aim in that direction without having things too easy; on the other hand, requiring too few (for example 6) lets someone try for both teams, which isn't in the spirit of things.

any thoughts on my suggestion? i can't see anyone trying to hold all batsmen or hold all fielders if the return is a measly +5. i'm thinking that something like +9 for holding all batsmen and an objective win for holding all fielders (analagous to taking all of the opposing team's wickets) might be appropriate.

cairnswk wrote:
the negative batter-and-fielder bonuses are unclear, since it's not explained how they escalate if more than one is held.

OK, how is this for re-arrangement and explanation....better concentration on the game plat at the top. :)

for holding each batter-fielder-four, u receive +2 but not the associated -1; the -1 counts once for any batter-fielder combination that is not part of a batter-fielder-four, so that 2 batters and 2 fielders yields -4. am i right?

can u let each player always have a minimum deployment of 3, to avoid situations where a player is barely alive but unable to do anything?

the 3 neutrals for each of pc1, pc2 and pc3 are a bit heavy. reduce them to +2 each.

i count 72 non-neutral regions. does this tally with ur count?

the media centre is completely cut off by neutrals on public 7 and public 8. move the public 7 neutrals to atherton: this prevents anyone from dropping the media centre bonus (not a major problem on this map) as well as giving easier access to the media centre from outside. i'd also reduce the 3rd umpire to 2 neutrals.

let the kiwi beige brigade and calypso kings each have one region with a neutral 2, to prevent someone from starting with these bonuses of +2 and +3 respectively.

after the above neutral adjustments, am i correct in thinking that there are 70 non-neutral regions?

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: CRICKET: SILLY MID-ON [D] V17

Postby cairnswk on Sat Jan 16, 2010 5:33 pm

iancanton wrote:
iancanton wrote:i'd like the game to focus more on the pitch (the two teams and, to a lesser extent, the umpires), not so much on the periphery

iancanton wrote:introduce a bonus for holding almost the entire batting or fielding teams (say 9 or 10 of them). holding all of them is extremely difficult, so this lets someone aim in that direction without having things too easy; on the other hand, requiring too few (for example 6) lets someone try for both teams, which isn't in the spirit of things.

any thoughts on my suggestion? i can't see anyone trying to hold all batsmen or hold all fielders if the return is a measly +5. i'm thinking that something like +9 for holding all batsmen and an objective win for holding all fielders (analagous to taking all of the opposing team's wickets) might be appropriate.

Done. i had started that before Christmas for you, but must have got distracted.

[quote='iancanton']
the negative batter-and-fielder bonuses are unclear, since it's not explained how they escalate if more than one is held.

OK, how is this for re-arrangement and explanation....better concentration on the game plat at the top. :)[/quote]
for holding each batter-fielder-four, u receive +2 but not the associated -1; the -1 counts once for any batter-fielder combination that is not part of a batter-fielder-four, so that 2 batters and 2 fielders yields -4. am i right? [/quote]

the minus bonus must be on the same line like a catch.
so i batter and fielder on the same line = -1
2 batters and 2 fielders on 2 lines = -2

Because of sapce, i've changed instructions as best i can

Also, i've changed the fans and cataching a six bonus, so that both fans each side of the six plus a six = +1


can u let each player always have a minimum deployment of 3, to avoid situations where a player is barely alive but unable to do anything?

Yes, that was not going to change from the standard depoyment of 3.


the 3 neutrals for each of pc1, pc2 and pc3 are a bit heavy. reduce them to +2 each.
Done


the media centre is completely cut off by neutrals on public 7 and public 8. move the public 7 neutrals to atherton: this prevents anyone from dropping the media centre bonus (not a major problem on this map) as well as giving easier access to the media centre from outside. i'd also reduce the 3rd umpire to 2 neutrals.

Done


let the kiwi beige brigade and calypso kings each have one region with a neutral 2, to prevent someone from starting with these bonuses of +2 and +3 respectively.

Done

after the above neutral adjustments, am i correct in thinking that there are 70 non-neutral regions?
ian. :)

yes. 100 territories with 30 neutrals so 70 non-neutral regions.

Version 17.
Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: CRICKET: SILLY MID-ON [D] V17

Postby iancanton on Tue Jan 19, 2010 6:09 pm

cairnswk wrote:
iancanton wrote:introduce a bonus for holding almost the entire batting or fielding teams (say 9 or 10 of them). holding all of them is extremely difficult, so this lets someone aim in that direction without having things too easy; on the other hand, requiring too few (for example 6) lets someone try for both teams, which isn't in the spirit of things.

Done. i had started that before Christmas for you, but must have got distracted.

i was trying to see if we could engineer a scenario where games can become fielders against batsmen. what u have is bonuses for 5 fielders and 5 batsmen, which does let someone try for both teams - the opposite of what i intended! another snag is that it's virtually certain that someone will start with a +5 bonus for either 5 fielders or 5 batsmen in a 3-player game (50%+ in 2-player). values i believe might be suitable are (holding fielders is harder than holding batsmen): +7 for 9 batsmen, +9 for all batsmen, +9 for 9 fielders and +12 for all fielders.

cairnswk wrote:
iancanton wrote:the negative batter-and-fielder bonuses are unclear, since it's not explained how they escalate if more than one is held.

OK, how is this for re-arrangement and explanation....better concentration on the game plat at the top. :)

the minus bonus must be on the same line like a catch.
so i batter and fielder on the same line = -1
2 batters and 2 fielders on 2 lines = -2

Because of sapce, i've changed instructions as best i can

i like that!

cairnswk wrote:Also, i've changed the fans and cataching a six bonus, so that both fans each side of the six plus a six = +1

i suspect only a batter will ever attack the neutral 6s now, which might or might not be what u want.

it's very quiet around here. does that mean everyone's happy with the layout and legend?

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: CRICKET: SILLY MID-ON [D] V17

Postby Gypsys Kiss on Wed Jan 20, 2010 12:05 pm

iancanton wrote:it's very quiet around here. does that mean everyone's happy with the layout and legend?

ian. :)


As far as the graphical stuff goes, I like it alot. As for the game play, not my strong point. I'll leave that to the pro's :)
Image
User avatar
Sergeant Gypsys Kiss
 
Posts: 1038
Joined: Thu Apr 05, 2007 2:23 pm
Location: In a darkened room, beyond the reach of Gods faith

Re: CRICKET: SILLY MID-ON [D] V17

Postby cairnswk on Fri Jan 22, 2010 5:05 pm

iancanton wrote:
cairnswk wrote:
iancanton wrote:introduce a bonus for holding almost the entire batting or fielding teams (say 9 or 10 of them). holding all of them is extremely difficult, so this lets someone aim in that direction without having things too easy; on the other hand, requiring too few (for example 6) lets someone try for both teams, which isn't in the spirit of things.

Done. i had started that before Christmas for you, but must have got distracted.

i was trying to see if we could engineer a scenario where games can become fielders against batsmen. what u have is bonuses for 5 fielders and 5 batsmen, which does let someone try for both teams - the opposite of what i intended! another snag is that it's virtually certain that someone will start with a +5 bonus for either 5 fielders or 5 batsmen in a 3-player game (50%+ in 2-player). values i believe might be suitable are (holding fielders is harder than holding batsmen): +7 for 9 batsmen, +9 for all batsmen, +9 for 9 fielders and +12 for all fielders.

Done

cairnswk wrote:
iancanton wrote:the negative batter-and-fielder bonuses are unclear, since it's not explained how they escalate if more than one is held.

OK, how is this for re-arrangement and explanation....better concentration on the game plat at the top. :)

the minus bonus must be on the same line like a catch.
so i batter and fielder on the same line = -1
2 batters and 2 fielders on 2 lines = -2

Because of sapce, i've changed instructions as best i can

i like that!

Good

cairnswk wrote:Also, i've changed the fans and cataching a six bonus, so that both fans each side of the six plus a six = +1

i suspect only a batter will ever attack the neutral 6s now, which might or might not be what u want.

it's very quiet around here. does that mean everyone's happy with the layout and legend?

ian. :)


Well, this has been aroud for a while waiting action from you guys, and yes it is simple as is needed so as not to be complicated with overdone graphics.

If you have any further suggestions, please express them, as I could take your comments as yo-u being not happy with it.
Please regresh your browser to see the changes in V17.

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: CRICKET: SILLY MID-ON [D] V17

Postby cairnswk on Fri Jan 22, 2010 5:07 pm

Gypsys Kiss wrote:
iancanton wrote:it's very quiet around here. does that mean everyone's happy with the layout and legend?

ian. :)


As far as the graphical stuff goes, I like it alot. As for the game play, not my strong point. I'll leave that to the pro's :)


Thanks for your feedback :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: CRICKET: SMO [D]V17 (p17)

Postby yeti_c on Fri Jan 22, 2010 5:48 pm

Couple of questions...

"Deep Mid On"? (not sure there is such a position?)
"Deep Cover" - is behind "Extra Cover" and not "Cover"
No Slips?
"Third Man" - is pretty much always on the boundary - so a "deep" version is fairly weird - a "short" 3rd man might be more appropriate?
Part of your title is "Silly Mid On" - but you have no such position?!
Or "SIlly Mid Off" for that matter...
You have commentators, police & streakers - but no scorers - or scoreboards?!
Supporters - why are their Saffers & Kiwis at an Ashes game?!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users