Moderator: Cartographers
iancanton wrote:jerusalem city needs to be a more distinct colour from the surrounding kingdom, since it isn't part of it. a more random shape than a circle might help too.
iancanton wrote:the number of starting regions is, i believe, 52 plus 8 start positions if saladin has a neutral. this is 17+4=21 each in 1v1 and 13+2=15 each in 2v2. these are both bad numbers for the player or team that plays second, but an extra neutral region in poland will solve this easily.
AndrewB wrote:iancanton wrote:jerusalem city needs to be a more distinct colour from the surrounding kingdom, since it isn't part of it. a more random shape than a circle might help too.
Very good idea, we can use David's Star to outline the city instead of the circle!
00iCon wrote:Could we get the probabilities of a drop bonus, i.e. first turn bonus, in a table?
Kabanellas wrote:Damascus territories only give 3 bonus because when holding them along with Saladinās Dominions youāll have an extra 2 bonus troops from the Muslim Bonus layer, making a total of 5 troops
AndrewB wrote:00iCon wrote:Could we get the probabilities of a drop bonus, i.e. first turn bonus, in a table?
There will be no probability with all those neutrals now.
AndrewB wrote:51 startable plus 8 start posistion:
in 1vs1 = each will start with 17+4=21 countries. Bad
in 1vs1vs1 = each will start with 17+2=19 countries. Good
in 2vs2 = each will start with 12+2=14 countries. Very good.
Kabanellas wrote:Everythingās seem to be working pretty fine, only Two Scilies and Tripoli are asking for a slightly increase in bonus. Iām not sure if thatās really needed
Kabanellas wrote:Ian, wouldnāt Normand Kingdom and Edessa be a too easy catch with just 2 neutrals, for a bonus of 2?
Kabanellas wrote:As for that 3 region zone (Poland) do you really think itās necessary to plant another neutral region over there?
Kabanellas wrote:The Byzantine Empire has that 1 auto-deploy in Constantinople that will raise the count to 7. Itās not completely the same i know... but at least that 1 will be easier to protect
Kabanellas wrote:As for the Saladinās bonus, are you completely settled with those 3 bonus troops and not 4. Well, if itās ok for you itās ok for me
iancanton wrote:on many maps where player 1 starts with a minimum deployment of 7 troops, a 10% chance of dropping a +1 bonus makes very little difference to the existing first-mover advantage. in this case, he has a 95% chance of winning 1 region from player 2 to reduce player 2's deployment, plus a 10% chance of starting with the +1 poland bonus to create a +2 first-mover advantage. the main reason for the extra neutral is to reduce player 1's deployment to 6 troops for 20 regions, so that he must take 3 regions from player 2 if he wants to cut player 2's deployment. this simple change, one extra neutral region in poland, therefore turns our map from one that is worse than average for 1v1 games to one of the very best for its size (it's good for 2v2 in both cases). the stamp will follow immediately!
iancanton wrote:i notice that edessa's neutral is 2, while the two sicilies' neutral is 3, presumably because sicily is next to the tunis starting position.
since the map now passes the foundry's tests for gameplay, it's time for u to move a few pixels for the graphics team!
Industrial Helix wrote:Well, i think the symbol is the way to go. To be honest, all CC players must have a reasonably good knowledge of geography to know that where Jerusalem is so I think it should click right away in any players mind that the gold six pointed star in the Israel area is Jerusalem. I really dont think that the arrow is necessary. The thing I don't get is why the Islamic symbol and the shield are down there as well.
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