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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby rocky mountain on Thu Apr 03, 2008 7:01 pm

i think numbers are better. it doesn't make sense to have names for every little part of a destroying, uninhabited desert. numbers make it more of a desert.
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby wcaclimbing on Thu Apr 03, 2008 7:22 pm

So it looks like numb3rs are winning.
Unless there are any major objections, I will do the numbers tomorrow (they are very easy to do).

I am going to split it into North Desert and South Desert
So they will be done like this in the game log:

North Desert 1
North Desert 2
...
North Desert 32?

South Desert 1
South Desert 2
...
South Desert 32?

(not quite sure on the top number for each section, but it will probably work out.)
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby InkL0sed on Thu Apr 03, 2008 7:24 pm

wcaclimbing wrote:So it looks like numb3rs are winning.
Unless there are any major objections, I will do the numbers tomorrow (they are very easy to do).

I am going to split it into North Desert and South Desert
So they will be done like this in the game log:

North Desert 1
North Desert 2
...
North Desert 32?

South Desert 1
South Desert 2
...
South Desert 32?

(not quite sure on the top number for each section, but it will probably work out.)


How about a compromise: split the desert into 4 regions, with some names Age of Realms style, but number within them. It does make sense that larger regions within the desert might have names.
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby gimil on Thu Apr 03, 2008 8:36 pm

InkL0sed wrote:
wcaclimbing wrote:So it looks like numb3rs are winning.
Unless there are any major objections, I will do the numbers tomorrow (they are very easy to do).

I am going to split it into North Desert and South Desert
So they will be done like this in the game log:

North Desert 1
North Desert 2
...
North Desert 32?

South Desert 1
South Desert 2
...
South Desert 32?

(not quite sure on the top number for each section, but it will probably work out.)


How about a compromise: split the desert into 4 regions, with some names Age of Realms style, but number within them. It does make sense that larger regions within the desert might have names.


Thats jsut like feudal then with large regions broke down my numbers.
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby InkL0sed on Thu Apr 03, 2008 8:42 pm

gimil wrote:
InkL0sed wrote:
wcaclimbing wrote:So it looks like numb3rs are winning.
Unless there are any major objections, I will do the numbers tomorrow (they are very easy to do).

I am going to split it into North Desert and South Desert
So they will be done like this in the game log:

North Desert 1
North Desert 2
...
North Desert 32?

South Desert 1
South Desert 2
...
South Desert 32?

(not quite sure on the top number for each section, but it will probably work out.)


How about a compromise: split the desert into 4 regions, with some names Age of Realms style, but number within them. It does make sense that larger regions within the desert might have names.


Thats jsut like feudal then with large regions broke down my numbers.


Right -- but there aren't any bonuses involved with them.
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby Incandenza on Fri Apr 04, 2008 12:28 am

Numbers. It's silly to think that every little sand dune would have a name. If someone accidentally drops in North Desert 1 instead of North Desert 11, then they 're a retard and would probably have trouble with certain quenched maps (like d-day and conquerman).

And the obvious solution would be to fix it so that 1 and 11 aren't adjacent in the drop-down.
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby benny profane on Fri Apr 04, 2008 12:51 am

benny profane wrote:naming every desert territory sounds tedious for both the map maker and the players.
why not take a lesson from feudal?
number the desert territories by the oasis that they border?
for example:
Oasis of Life 1-13, Oasis of Strength 1-5, etc...


however lame it may be to quote myself, i feel like no one read this post, since the sentiment was repeated at least twice.

edit: why don't you just put up a poll?
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby InkL0sed on Fri Apr 04, 2008 6:18 am

benny profane wrote:
benny profane wrote:naming every desert territory sounds tedious for both the map maker and the players.
why not take a lesson from feudal?
number the desert territories by the oasis that they border?
for example:
Oasis of Life 1-13, Oasis of Strength 1-5, etc...


however lame it may be to quote myself, i feel like no one read this post, since the sentiment was repeated at least twice.

edit: why don't you just put up a poll?


wcaclimbing has already said he didn't like the idea, because quite a few desert territories border two (three of them even border three) oases. My idea of doing it more like Feudal was actually a way to get around that.
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby benny profane on Fri Apr 04, 2008 9:11 am

again, like feudal, he could use slightly different colored numbers.
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby gimil on Fri Apr 04, 2008 9:16 am

You could name the oasises (sp?) since they are moer likely to be named than large parts of desert. I dont see any reason not to use both names and numbers on the map.
What do you know about map making, bitch?

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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby TaCktiX on Fri Apr 04, 2008 9:27 am

He's naming the oases (that's proper spelling, for your future edification) and has always intended to. I think the debate has been over whether or not to name the desert.
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby gimil on Fri Apr 04, 2008 4:10 pm

TaCktiX wrote:He's naming the oases (that's proper spelling, for your future edification) and has always intended to. I think the debate has been over whether or not to name the desert.


I apologies for not keeping up with all the details of the thread.
What do you know about map making, bitch?

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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby wcaclimbing on Fri Apr 04, 2008 4:45 pm

Oases will get names (Oasis of ______)
Fertile land will get names (describe the area. sheep farm, pavilion, grassland, etc)
Deserts will get numbers (North Desert 1, South Desert 1, etc.)

I don't want to split it into reigons, because

A. why would the people name the desert into reigons?
B. reigons would imply divisions in the desert, of which there are none.
C. to make reigons, that would mean I have to make some of the dividing lines bigger, and that wouldn't look as good.
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby wcaclimbing on Fri Apr 04, 2008 6:54 pm

Ok, I just finished the Desert numbers.

To quote the Staples easy button....
"That was easy."
seriously, it took all of 10 minutes to do them.

I'm not gonna post it yet, cause I am going to do the names for everywhere else first.
Shouldn't be too much longer. Expect an update sometime within the next few hours.
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby Kaplowitz on Sat Apr 05, 2008 10:23 am

Maybe there should be different bonuses for oases, there doesnt seem to be any reason to go for some of them. Especially the two on the ends.
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby wcaclimbing on Sat Apr 05, 2008 12:36 pm

wcaclimbing wrote:Fertile land will get names (describe the area. sheep farm, pavilion, grassland, etc)

Forget that part, I'm using made-up names now.
There were too many places to name with describing the area.

Made up names are fun, I'm throwing in a few that you guys might recognize (Inklo, Kaplo, etc)
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby InkL0sed on Sat Apr 05, 2008 12:43 pm

wcaclimbing wrote:
wcaclimbing wrote:Fertile land will get names (describe the area. sheep farm, pavilion, grassland, etc)

Forget that part, I'm using made-up names now.
There were too many places to name with describing the area.

Made up names are fun, I'm throwing in a few that you guys might recognize (Inklo, Kaplo, etc)


Hehe, nice! 8)

Maybe there should be different bonuses for oases, there doesnt seem to be any reason to go for some of them. Especially the two on the ends.


I tend to agree.
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Re: Oasis ---- OMG NEW UPDATE! (V3.0 page 1 and 13)

Postby wcaclimbing on Sat Apr 05, 2008 1:27 pm

NEW UPDATE! Now with Territory Names!

V3.5:

---NOTE---
This is basically the same thing as the V3.0 update, except it now has ALL OF THE TERRITORY NAMES!!!!!!
Image
Image updated with all name changes posted on page 17.

I'm making it a thumbnail link because the forum disagrees with my attempts to post the full size image. Click the small pic to get to the full size version.

Most of these are things I did for V3.0. The list has been updated to Include V3.5 stuff. (new stuff is added in using GREEN FONT)
STUFF DONE:
Removed a few Oases. There are now 16 instead of 20.
The big sheep died. Smaller sheep have taken their place.
The small houses got removed.
Lots of big rocks have been turned into little rocks.
Added details to the oases.

Finished Territory names.
Put a new font on part of the map key.
Got rid of the border through the Grand Oasis Lake.
Made part of the desert borders more bold to clarify North Desert and South Desert.


STUFF TO DO:
Add more oases details.
Get accepted into the main foundry :roll:


DISCUSSION TOPICS:
GRAPHICS! how to improve them?
Territory names. Good, Bad, or Ugly?
How can the names improve?
New font on the big paragraph in the map key. Good or bad?


PS: Two more things....
1.I will not have access to this image file next week, so I won't be posting any updates next week.
2. Is this when I get moved into the main foundry?
Last edited by wcaclimbing on Sat Apr 05, 2008 4:55 pm, edited 4 times in total.
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Re: Oasis ---- Update w/all territory names!(V3.5 page 1 and 17)

Postby TaCktiX on Sat Apr 05, 2008 1:34 pm

Clymb, Kaplo, Klayn, Bazaa, Kain, Reail, and Ourno have a few clipping issues between the name and the territory art. Moving the text just a smidge should fix it for all of them.
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Re: Oasis ---- Update w/all territory names!(V3.5 page 1 and 17)

Postby InkL0sed on Sat Apr 05, 2008 1:37 pm

Some of the names are funny. Limig, for example :lol:

Others seem kinda stupid, most notable Rawr. Please change that one...

Overall, I like it. The font is cool, and now that I see it all I just can't resist saying QUENCH!!
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Re: Oasis ---- Update w/all territory names!(V3.5 page 1 and 17)

Postby Kaplowitz on Sat Apr 05, 2008 1:42 pm

Kaplo= 8)

And there are two oases of strength
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Re: Oasis ---- Update w/all territory names!(V3.5 page 1 and 17)

Postby wcaclimbing on Sat Apr 05, 2008 1:49 pm

InkL0sed wrote:Some of the names are funny. Limig, for example :lol:

Others seem kinda stupid, most notable Rawr. Please change that one...

Overall, I like it. The font is cool, and now that I see it all I just can't resist saying QUENCH!!

Limig= Gimil (but backwards) He is down in that corner with InkL0sed, Kaplowitz, and Bryguy. I'll change it, though.
Changed Rawr to Sewa
Changed Limig to Tack (for TaCktiX)
(all the username-inspired names are just a sort of thank-you to some of the people that have helped in this thread)


TaCktiX wrote:Clymb, Kaplo, Klayn, Bazaa, Kain, Reail, and Ourno have a few clipping issues between the name and the territory art. Moving the text just a smidge should fix it for all of them.


Ok, I fixed all of those.
I also changed Klayn to Else. Klayn was too similar to Klien for me to like.

Kaplowitz wrote:And there are two oases of strength

](*,) :roll:
Fixed........ and now i feel kinda stupid :roll:
Oasis of Strengh (the bottom one) changed to Oasis of Glory
Last edited by wcaclimbing on Sat Apr 05, 2008 1:55 pm, edited 1 time in total.
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Re: Oasis ---- Update w/all territory names!(V3.5 page 1 and 17)

Postby bryguy on Sat Apr 05, 2008 1:55 pm

cool im on there!!! =D> =D> =D>

but i didnt put u on my map... sorry!
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Re: Oasis ---- Update w/all territory names!(V3.5 page 1 and 17)

Postby wcaclimbing on Sat Apr 05, 2008 1:56 pm

bryguy wrote:cool im on there!!! =D> =D> =D>

but i didnt put u on my map... sorry!


lol. its ok. I don't think I have commented on your map..... :oops:
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Re: Oasis ---- Update w/all territory names!(V3.5 page 1 and 17)

Postby bryguy on Sat Apr 05, 2008 1:59 pm

wcaclimbing wrote:
bryguy wrote:cool im on there!!! =D> =D> =D>

but i didnt put u on my map... sorry!


lol. its ok. I don't think I have commented on your map..... :oops:


u might have at one point, if so i forgot to send u a message saying about the update
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