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The Bison King wrote:ender516 wrote:The Bison King wrote:ender516 wrote:I like the look of the flag masked into the landing territory.
Here is the updated XML, with Gold Coast removed and the Great Britain/Spain/Portugal border change.
Colonial_Africa_1.19.xml
Does anyone know why I can attach files to the Baltic Crusades topic, but not this one?
For the most part the XML looks great except for 1 big problem. Currently the Landing territories can attack back to any European power. They should only be able able to attack their country of Origin.
European power -----> Can attack any landing point
Landing point-----> Can only attack the the European power it represents
Not sure how you got that idea. Both the Map Maker tool and the Map XML Wizard have a Map Inspect feature (like BOB), and they show the proper one-way attacks. You can read the XML directly as well. The borders of a landing point which leads back to the corresponding European power have the XML comment:
- Code: Select all
<!-- European power -->
while a block of code defining the borders from a European power to the landing territories is repeated verbatim in each case, always starting with the XML comment
- Code: Select all
<!-- Borders from European power to Landing territories -->
The map inspect tool is how I got that idea. When I checked it in there the BoB function showed connections to all the European powers from any landing territory.
ender516 wrote:I would post a screenshot but I can't log into fileden from here at work.
ender516 wrote:Here is the screen shot:
natty_dread wrote:One graphical thing I'd like you to pay some attention to:
The borders, particularly the ones between bonus areas. They look a bit blurry and thick. With the general style of the map, I think it would be more fitting if they were a bit thinner and sharper.
natty_dread wrote:Tbk, you might have missed this...natty_dread wrote:One graphical thing I'd like you to pay some attention to:
The borders, particularly the ones between bonus areas. They look a bit blurry and thick. With the general style of the map, I think it would be more fitting if they were a bit thinner and sharper.
it's unclear that guinea bissau is part of the portugal bonus. i believe it was called portuguese guinea at the time.
orientale and kivu can usefully be merged with one of its neighbours to form stanleyville, to make belgian congo easier to hold, so that the belgian player doesn't have such a difficult time. there's also no need to split madagascar into north and south.
call the africa region bonus the africa colony bonus instead (colony bonus with european power), since this is colonial africa.
some names are anachronistic: somalia was somaliland, tanzania was tanganyika and namibia was german south west africa.
no map of colonial africa is complete without the two boer republics (orange free state and south african republic). what u have as south africa was cape colony (british), natal (british - u've called it zululand), orange free state (boer) and south african republic (boer). because of the boer legacy of apartheid, which dominated almost any western discussion of african politics in the 20th century, it will be a great pity to miss the chance to include these countries on a cc map for only the second time (on industrial helix's south africa map, the colonial context isn't so obvious).
ender516 wrote:You couldn't fit "German SW Africa" in? Too bad. Also "Angola" is too modern, it was "Portuguese West Africa".
EDIT: P.S. The term "Namib Desert" is, I believe, old enough to work well, even if the term "Namibia" was coined more recently.
One is what is the time period(s) that you got the colonies for the bonus.
Why do you have some European but left out others?
Why do some European countries get autodeploy?
Is there a better way to explain how the bonus structure works?
Why not have a few more regions in Europe and make capitals that can get the autodeploy?
Industrial Helix wrote:Persia was never ruled by a foreign power.
natty_dread wrote:I was wrong
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