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Kabanellas wrote:What will it take to reach the next step?
DJ Teflon wrote:I'm just very slightly concerned about the London starting point.
With 3 troops to start it is more vulnerable than the other positions if someone rushes in.
The England & Wales bonus is maybe a bit easy to gain & the one-way attack to Cyprus for another bonus makes it a very attractive position.
DJ Teflon wrote:Various ideas come to mind - setting Wales as a 4 neutral,
DJ Teflon wrote:adding an extra territory,
DJ Teflon wrote:setting London as 4.
DJ Teflon wrote:I'm wondering if 4 on the Channel and 4 on Wales might suffice?
MrBenn wrote:Kabanellas wrote:What will it take to reach the next step?
The gameplay stamp.... I know that ian's been keeping an eye on this map, and probably has a better grasp of how things are likely to pan out. Once we're broadly happy with the mechanics, then we look at polishing (and that's all it looks like it should be) the graphics.
Here are some of my random thoughts/observations:
Am I right in thinking that the yellow circles (indicating starting positions) don't actually represent anything else?
Some of the borders are a bit unclear - particularly around the Israel inset... It might be worth adding feint territory lines onto the main map to highlight the fact that Melitene borders Tarsus and Edessa.
I recall reading something about the territories with hatched markings, but cannot see anything explaining what those areas are on the legend - that probably needs something
Kabanellas wrote:-As for the hatched regions, they are referred to in the legend:
i.e. 1 Kingdom of England + 1 with Normandy (I think that people will immediately associate the hatched regions with the motherland regions).... but even so I'll try to figure out a way to make them more noticeable in the legend
AndrewB wrote:I still think that neutrals are needed in Almohads, Seljuks and France. Huge bonus, when u only need to hold another 3 (on top of your home land) with big number of territories to start with.
DJ Teflon wrote:If I've counted right - the idea of having the 3 neutrals stated above would reduce the starting territories to 53 + 8 - 21 each in 1 v 1 and 3-player; 17 each in 4-player; 11 each in 5-player; 9 each in 6-player; 8 each in 7-player & 7 each in 8-player.
DJ Teflon wrote:I'm sure I can smell ink
iancanton wrote: jerusalem city needs to be a more distinct colour from the surrounding kingdom, since it isn't part of it. a more random shape than a circle might help too.
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