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TaCktiX wrote:- Added attack routes from Business to President, Canteen to Buyer, and ROTC to Commandant (forgot to add Byrd to President, on the To Do)
oaktown wrote:... I'm still saying 'hmm' every time I look at the tower... it just doesn't seem right visually, ...
gimil wrote:Trees need a drop shadow.
natty_dread wrote:I was wrong
TaCktiX wrote:I also got bit pretty hard making it wider to fit The Tower's text in (which is still smaller than every other territory). I can do a "from above" perspective, and add in the appropriate attack route in front of the battalion. That said, I will have to drop having the text on the territory directly, as the Tower is most certainly square, and not some bizarre rectangle.
TaCktiX wrote:The trees fill up a lot of empty space. Now that I look at them post-update, they look awful. I'll go back to the drawing board on creating them, but they're staying. And they DO fit the theme, as there are trees in virtually the same locations in reality (I took artistic liberty with how many trees, and what color, but they really do encircle the Deck).
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Kaplowitz wrote:When i said they didnt fit the theme, i meant the gfx theme. Everything is so straight, and one color. The trees are blobs, and each tree has many colors. They look good, but i think they look out of place. I think you should have trees, just they should look different.
Plus gimil is right, they need shadows.
grayhawke wrote:Maybe it might help if the text was just "Tower"?
oaktown wrote:New attack routes are thinner than the rest and easy to miss.
TaCktiX wrote:oaktown wrote:New attack routes are thinner than the rest and easy to miss.
I was burned out from doing all the other updates, so I didn't look at the size of the attack routes much. This will be fixed (I've got the space, easily).
TaCktiX wrote:The trees fill up a lot of empty space. Now that I look at them post-update, they look awful. I'll go back to the drawing board on creating them, but they're staying. And they DO fit the theme, as there are trees in virtually the same locations in reality (I took artistic liberty with how many trees, and what color, but they really do encircle the Deck).
EDIT: Forgot the army placement notes. Here's the image:
I'll be editing 2nd battalion to have better-spaced borders, but I'm pretty sure if I notched an 888 test on everything, they'd be fine.
cairnswk wrote:I think the trees are a great addition and yes they fill up real estate on the map. They could do with a little improvement with some additions of light and shade being the main points i would add.
This is looking very clean and clear, although i am a little confused in front of Jenkins Ave with the white paths all over the place there. It seems excessive and sometimes as you know less is more. I understand what you are trying to do there, but players might ask what do they mean or what are they there for.
The same with the path from President to School of Business, is that a legit attack path of just there for decoration, because it doesn't correspond to the Attack Route in the legend.
Also, is there an attack route between Kilo/Lima and Echo/Hotel, and from Romeo/Oscar to LIma/Mike, also Bryd Hall to Ducket Hall.
I think the legend could do with something special, not too much, perhaps a nice simple thin border, and is it possible to place the Avenue of Remembrance under Jenkins Ave, and re-position that instruction on the Parade Deck across the bottom of the legend in one sentence ??!
The rounded corners near McAlister Field House are a little jagged, is it possible to smooth that.
Overall though, shaping up nicely.
TaCktiX wrote:Note also that there are clear paths exiting buildings and going to the Parade Deck. The sidewalks on that side of campus are relatively intricate, and each building has a different style in front of it for whatever reason. It follows my theme and since it isn't messing up map clarity, I don't think it needs changing.
natty_dread wrote:I was wrong
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