Moderator: Cartographers
hulmey wrote:It seems if someone crtizices your work you go on the defensive!! I liked your first map AOM and was an avivd poster. I also liked your 1st Age of Might map!!
Yes they have been successful to a degree but they still arent in the Top 5 of Maps are they!??!?
cairnswk wrote:
oaktown wrote:And I'd love to see some discussion about the 'armies x 20' idea that DiM has proposed. It's not without merit, and it would take some of the (dare I say) "risk" out of the game, but I think the foundry needs to give it some attention.
LSU Tiger Josh wrote:The gameplay seems interesting, but a problem that I could see happening with the huge armies to start is some people like to do the single attack each time to keep from possibly getting down to 3 armies. For someone on dialup, if they get in a big battle that could take about half an hour if both sides are taking significant damage.
What about doubling the starting size of each territory such as 6 men on the each territory that was getting 3 men x the multiplier as it would eliminate some of the "risk", but at the same time doesn't pose a problem for anyone still playing on dialup as I know that when I play on dialup when I go visit my grandparents that it takes about 45 seconds for each single attack to go through.
PS I personally preferred the white map that you had.
DiM wrote:holy thread jacking.
...
let's see.
Age of Realms: Might has an average of 377 games per day.
let's do other maps:
Classic: 746 games per day
Middle Earth: 155 games per day
Siege: 67 games per day.
Doodle: 510 games per day.
World 2.1: 93 games per day.
...
oh and as for ireland creating 17 pages of games every 2 weeks, that's nonsense. let's do the math for it.
115 pages divided by 570 days = 20 games per day.
hmm. 20 games per day means 2.8 pages per 2 weeks. where did you get your 17 pages per 2 weeks??
...
yeti_c wrote:DiM wrote:holy thread jacking.
...
let's see.
Age of Realms: Might has an average of 377 games per day.
let's do other maps:
Classic: 746 games per day
Middle Earth: 155 games per day
Siege: 67 games per day.
Doodle: 510 games per day.
World 2.1: 93 games per day.
...
oh and as for ireland creating 17 pages of games every 2 weeks, that's nonsense. let's do the math for it.
115 pages divided by 570 days = 20 games per day.
hmm. 20 games per day means 2.8 pages per 2 weeks. where did you get your 17 pages per 2 weeks??
...
Hulmey = Owned.
C.
natty_dread wrote:I was wrong
gimil wrote:Lets not forget that feudal is humping magic in the movment states
lol
Anyway ill give my comment on the bonus structure, I say we swing with it, it it proves unsuccessful im sure DiM will change itI think its going to be hard to discuss since such a thing hasnt been attempted before
DiM wrote:gimil wrote:Lets not forget that feudal is humping magic in the movment states
lol
Anyway ill give my comment on the bonus structure, I say we swing with it, it it proves unsuccessful im sure DiM will change itI think its going to be hard to discuss since such a thing hasnt been attempted before
well basically if the gameplay proves unsuccessful is just a matter of dividing everything by 20 in the xml and turning the map into a normal bonus type thing. but i feel pretty confident it will work out fine.
unfortunatelly i have no means of testing this at home because frankly real dice have no auto attack and i can't waste 20 hours to play a game and roll thousands of times
natty_dread wrote:I was wrong
gimil wrote:DiM wrote:gimil wrote:Lets not forget that feudal is humping magic in the movment states
lol
Anyway ill give my comment on the bonus structure, I say we swing with it, it it proves unsuccessful im sure DiM will change itI think its going to be hard to discuss since such a thing hasnt been attempted before
well basically if the gameplay proves unsuccessful is just a matter of dividing everything by 20 in the xml and turning the map into a normal bonus type thing. but i feel pretty confident it will work out fine.
unfortunatelly i have no means of testing this at home because frankly real dice have no auto attack and i can't waste 20 hours to play a game and roll thousands of times
unless lack lets test palying on the test game
LSU Tiger Josh wrote:The test playing area would be nice to have. I just know that personally I don't like the auto dice usually. Since I went to manually clicking for each role I've found that my win % has increased about 20% more then what it was doign by autoattacking each time and wasting armies in a bad situation. If someone does the auto attack with that big stack then yes they "should" win the battle, but it may not win the war as it may have caused them to lose about 75% of their army.
Also the game probably won't be that playable on a speed game although i'm not sure how popular speed games are since i don't play them.
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