unriggable wrote:WOW I think its awesome but playability is too similar to the other one. I suggest you change some territory borders.
I disagree...
Chapter 1 is a standard map Conquer your enemy...By the time you have all the castles its pretty much a victory....
Chapter 2 is basically the first to the sancturary with a big enough army ...the focus changes since now there is a decay rate to the map... you can't just sit and build or go after an enemy cause it will waste your forces and allow someone else to go right for the win condition.... In a TEAMS Match 1 can go for the win the other can help or hurt the opposing team(s)
Only thing i see is if playing Assassin....Wouldn't it be easier to go after your target and get the win that way? I know the Sanctruary overrides the Assassin win but It probably shouldn't be the other way around also...
For example...If RED is GREENS Target...Red goes for Sancturary ..Fails...Yellow Comes from behind and goes for GREEN Finishes him & WINS... Its kind of a bummer on a map with this level of gameplay
Can't Wait to see Chapter 3????