Moderator: Cartographers
hulmey wrote:i prefer WM's mountains......
Dim I did not mean scale the map up. I meant make sure everything fits and when you do the larger map, there can be more detail. And besides I never said 100 x 100. I said make it the size that the small map will be 650x650 or something more realistic.DiM wrote:i have already stated my opinion on the size matter. it will remain like this until the time has come to resize it. yes i know this can mean more work when doing the small version but again i have said before that i don't mind.DiM wrote:i don't mind spending a little extra time fiddling with rearranging names and army shadows. it's worth doing when i know i have the benefit of working on a proper sized map for my monitor.
and regarding the size. i like working on bigger images because of the quality of the details. try doing a map on a 100*100px square and then resize it. it will be horrible.
then try doing the same map 4000*4000px and resize it will look gorgeous.
DiM wrote:i have already stated my opinion on the size matter. it will remain like this until the time has come to resize it. yes i know this can mean more work when doing the small version but again i have said before that i don't mind.
Spockers wrote:DiM wrote:i have already stated my opinion on the size matter. it will remain like this until the time has come to resize it. yes i know this can mean more work when doing the small version but again i have said before that i don't mind.
The you wont mind the fact that it's not in the main foundry.
natty_dread wrote:I was wrong
gimil wrote:Spockers wrote:DiM wrote:i have already stated my opinion on the size matter. it will remain like this until the time has come to resize it. yes i know this can mean more work when doing the small version but again i have said before that i don't mind.
The you wont mind the fact that it's not in the main foundry.
and how do you figure that one out?
WidowMakers wrote:Dim I did not mean scale the map up. I meant make sure everything fits and when you do the larger map, there can be more detail. And besides I never said 100 x 100. I said make it the size that the small map will be 650x650 or something more realistic.DiM wrote:i have already stated my opinion on the size matter. it will remain like this until the time has come to resize it. yes i know this can mean more work when doing the small version but again i have said before that i don't mind.DiM wrote:i don't mind spending a little extra time fiddling with rearranging names and army shadows. it's worth doing when i know i have the benefit of working on a proper sized map for my monitor.
and regarding the size. i like working on bigger images because of the quality of the details. try doing a map on a 100*100px square and then resize it. it will be horrible.
then try doing the same map 4000*4000px and resize it will look gorgeous.
I just feel you are wasting your time not looking at the small map. I don't think you can get all of the detail down into a smaller map.
Your text is already hard to read. Making it smaller is not better.
This is what the map looks like at 600 pixels. It is hard to read and the borders are fuzzy. But there is plenty of room for you to make it look good.
Spockers wrote:Try reading the last couple pages, gimli, it's not hard to figure out.
Also, you don't need to quote entire posts that are directly above your own.
The you wont mind the fact that it's not in the main foundry.
natty_dread wrote:I was wrong
MarVal wrote:It looks again amazing, just like your first one!!!
With you as cartographer, CC will have a new sort of gameplay!!
Great worK DiM!!
Grtz
Marval
KEYOGI wrote:On the size issue, would it be unreasonable for DiM to work on a larger image and then scale it down for posting on the forums. I think everyone's time is being wasted when comments about graphics are based on an image that won't be used.
As for the actual dimensions of the map, Andy and myself have been pretty relaxed about people stretching the size guidelines. Considering this is a completely fictional setting, there's no reasons for the large map to extend beyond 800x800 and the small 600x600. There's a lot of wasted space on this map, if you want to keep all the detail and territories you've got and get it into a 800x800 map, then I suggest narrowing your rivers.
You've been reminded on the size guidelines again and again DiM, I really don't understand why you would continue to try and work outside these. You know the situation, probably better than most, don't think you're above it all.
gimil wrote:Im pritty sure that DiM has been keeping up track of how the map will be in a small version, WM has just posted a smaller image and it took me but 5 seconds to realize that with a few text tweaks the map will be easily understandable in a smaller version. Terr names and armies circles wont be a problem either.
Spockers wrote:Gimli disagrees:gimil wrote:Im pritty sure that DiM has been keeping up track of how the map will be in a small version, WM has just posted a smaller image and it took me but 5 seconds to realize that with a few text tweaks the map will be easily understandable in a smaller version. Terr names and armies circles wont be a problem either.
KEYOGI wrote:World 2.1 is based on real world geography, there's not much that could be done there. Maybe it's time you posted Chapter 2? I'm still not sold on this trilogy idea in the first place.
KEYOGI wrote:Well I'd work on your size issues then.
AndyDufresne wrote:You must design two versions of the map: a small (up to 600 px wide), and a large (up to 800 px wide). Height is flexible, but it is recommended that you do not exceed 350 px on small maps and 600 px on large maps so that users will not need to scroll down to attack.
AndyDufresne wrote:It is best to keep within the size requirements, otherwise it just creates uneeded problems.
--Andy
KEYOGI wrote:From [Official] How to Make a Map thread:AndyDufresne wrote:You must design two versions of the map: a small (up to 600 px wide), and a large (up to 800 px wide). Height is flexible, but it is recommended that you do not exceed 350 px on small maps and 600 px on large maps so that users will not need to scroll down to attack.
Andy and myself have been pretty relaxed about map sizes, for a small map at 600x600, that's almost twice the height guidelines.
Lack designed the site for 1024x768 resolution, I don't see why you expect you should have special privelages. Feel free to work on the map at higher resolutions, but if want your map to get through the foundry, you're going to have to present your map in the foundry at the appropriate resolutions.
DiM wrote:.
if that map at 42 terits was allowed to exceed the requirements i don't see why this map should not do the same thing when it has 134 terits (that will become 150+ in chapter 2). 134 is 3.2 times bigger than 42. i don't want this map to have 320% the resolution but at least a 10-20% can be granted.
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