ian.
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iancanton wrote:u have indeed! i must have ignored the neutrals on the capitals. nothing wrong at all with the numbers!
ian.
awesome. We'll get working on finalizing the xml with the changes. Enjoy the vaca.iancanton wrote:definitely in holiday mode! just 2 neutrals for nanman preferred. i can think of nothing else that hasn't already been said.
ian.
Thanks for the help.iancanton wrote:those changes look as if they've been translated correctly to the maps!
ian.
nolefan5311 wrote:Seamus76 wrote:Currently I have the 8 Cities as starting positions with each player receiving one, and the others being neutral. So in 1v1 games players will start with 1 each, and the other 6 will be neutral, and in 8 player games each player will have 1. Koontz and I worked this out a while back, and I think it works really well for making the cities a playable option in all game types. Does that work for you?
Yeah, I really like this.
Gilligan wrote:VJ,
The city bonus needs to be reworked using collections tags. If you need assistance let me know.
Borders/bonuses look okay.
Positions also need to be reworked. Can you give me a little bit more info on how it's supposed to work? The "start=1", what is the max positions on that? And the other territories?
Sorry, V.J. should be reaching out ASAP if he hasn't already.Gilligan wrote:Gilligan wrote:VJ,
The city bonus needs to be reworked using collections tags. If you need assistance let me know.
Borders/bonuses look okay.
Positions also need to be reworked. Can you give me a little bit more info on how it's supposed to work? The "start=1", what is the max positions on that? And the other territories?
Knock knock.
Seamus76 wrote:Currently I have the 8 Cities as starting positions with each player receiving one, and the others being neutral. So in 1v1 games players will start with 1 each, and the other 6 will be neutral, and in 8 player games each player will have 1. Koontz and I worked this out a while back, and I think it works really well for making the cities a playable option in all game types. Does that work for you?
As v.j. said we have updated the starting numbers to make everything work. The OP has been updated with the numbers, and the new XML has been attached. The biggest updates are for 1v1 games, going from 10 terts each to 14, and that Kauiji will now be coded neutral to get the numbers right. That is the perfect tert to code, nice work v.j.V.J. wrote:Ok, after consulting with Gilligan we are going with a change in number of starting positions to make this work.
Here is the newest xml
It was added earlier today to the xml and to the op.Gilligan wrote:Was Kuaiji added as a starting neutral in this whole charade? It is in the XML but not in the first post map.
STARTING POINTS
Currently 35 territories can be starting positions. This excludes 3 Capitals, Bei Ping West, Liang North, Kuaiji, and Nanman(2n) which will all be coded neutral (7 terts in total).
2p = 14 each = 28 total
3p = 10 each = 30 total
4p = 7 each = 28 total
5p = 6 each = 30 total
6p = 6 each = 32 total
7p = 4 each = 28 total
8p = 4 each = 32 total
The positions are all wrong. The xml should not be put into play.![]()
You only have one position, not eight. Each of the following need to go into position tags like this.
- <position>
<territory>Han Zhong</territory>
- </position>
Yuesui, Hepu, Guiyang, Lin Hai, He Fei, Bei Ping Port, Liang.
The way you have it now, one layer will start with all cities and grab a nice starting bonus.
Second problem I see is the city bonus. You only have it for having 2 cities. What if I have 4 or 6 cities? Should my bonus go up or will it always be set at 2? This is an easy fix. Copy the continent as it is. Change the name to 3 city bonus. Change the bonus to 2 and the requirement to 3. You need to add an override into this new continent to override the previous continent. Carry on doing this till you have all 8 cities in the requirements.
Above needs to be sorted guys ASAP.
koontz1973 wrote:Seamus, the xml is wrong. I will let gilligan know as well but here are the two big problems for you to fix.The positions are all wrong. The xml should not be put into play.![]()
You only have one position, not eight. Each of the following need to go into position tags like this.
- <position>
<territory>Han Zhong</territory>
- </position>
Yuesui, Hepu, Guiyang, Lin Hai, He Fei, Bei Ping Port, Liang.
The way you have it now, one layer will start with all cities and grab a nice starting bonus.
Second problem I see is the city bonus. You only have it for having 2 cities. What if I have 4 or 6 cities? Should my bonus go up or will it always be set at 2? This is an easy fix. Copy the continent as it is. Change the name to 3 city bonus. Change the bonus to 2 and the requirement to 3. You need to add an override into this new continent to override the previous continent. Carry on doing this till you have all 8 cities in the requirements.
Above needs to be sorted guys ASAP.
<continent>
<name>ConName</name>
<bonuses>
<bonus required="2">1</bonus>
<bonus required="3">2</bonus>
<bonus required="4">3</bonus>
</bonuses>
<components>
<territory>TerrName1</territory>
<territory>TerrName2</territory>
<territory>TerrName3</territory>
<territory>TerrName4</territory>
</components>
<required>2</required>
</continent>
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