Moderator: Cartographers
Gozar wrote:The style and look of this map is really nice.
Hope to play soon!
Cheers!
Enigma wrote:i would just move the waterfall to the left slightly, or continue the darker blue riverline all the way to the mountains, to make the divide clear.
AraAmanda wrote:Nice map, I would definitely not want to play it without cards though LOL..that would like be taking on the world 2.0 map LOL..I just don't have that much patience, but overall great job!
cairnswk wrote:spinwizard wrote:i am not keen on the texture, how did u do the bridges.
Which texture are your referring to?
spinwizard wrote:cairnswk wrote:spinwizard wrote:i am not keen on the texture, how did u do the bridges.
Which texture are your referring to?
sorry the land 1, the parchement. i prefer 2 use metal, try that
Enigma wrote:just realized lake morris is also missing the glow.
dont use a metal texture. ich.
Wisse wrote:i don't like the sea textures and the bridges
KEYOGI wrote:My first major concern is in the regions of City Estates, Sugarland and Bananaland. You hold all three of these regions and you have yourself a bonus of 9 for three borders. Combine this with the fact that you can expand into Dairy Farmers without increasing your borders, and you have 19 territories worth an extra 6 armies. That's a possible 15 for three borders. In my opinion, that corner/edge of the board is way too strong. Perhaps look into some ways of working around this.
Samus wrote:KEYOGI wrote:My first major concern is in the regions of City Estates, Sugarland and Bananaland. You hold all three of these regions and you have yourself a bonus of 9 for three borders. Combine this with the fact that you can expand into Dairy Farmers without increasing your borders, and you have 19 territories worth an extra 6 armies. That's a possible 15 for three borders. In my opinion, that corner/edge of the board is way too strong. Perhaps look into some ways of working around this.
You could make similar claims about just about every map in play. Skyrim/Hammerfell/Summerset Isle in Tamriel, the Agean/Asia Minor/Boreia Ellada in Ancient Greece, South America in World 2.1, just about ANY 3 regions in CCU if you hold the Quad, the list goes on. This has never been a problem on any of these maps because in actual games, people fight back.
Hell, even in this map you could take the Swamps, the Beaches, and City Estates with 3 borders assuming you also held Kuranda and Gordonvale. The top and the bottom can't both be overpowered.
You're talking about one player controlling a third of the map. Yeah, no kidding, the game is basically over when that happens. If you allow an opponent to take 19 territories unchecked, it's not the map's fault you're about to lose.
KEYOGI wrote:My concerns with the gameplay aren't exclusive to the 3 border triple bonus. I guess Teya sort of summed up my concerns better than I did.![]()
The middle of the map is kind of a free-for-all that I don't think will bode well for anyone who gets the majority of their deployment there. I feel that the edges of the map are basically just ladders up and down the board and hold a distinct advantage for those who can take advantage of this.
The shear number of impassable borders on this map would make it hard for anyone to actually do much about others advancing up/down the side of the map.
Maybe connecting some of the islands from different regions to each other would help, or possibly open up some of the attack routes blocked by mountains. I've never claimed to be a gameplay expert, I just look at the map and shudder at the thought of getting stuck in the middle.
Samus wrote:North America and especially Europe are exactly like you're talking about, and those are two of the best maps. If you have a bunch of your troops deployed in Central US or Germany, you deal with it. It is indeed a disadvantage, but not a game deciding one. I find it odd that the same Foundry that is now in love with giving away bonuses for single territories is suddenly screaming "oh no! What if initial deployment is unbalanced!"
There are 60 territories, playing this map without unlimited fortifications would be painful regardless of how the regions were laid out. If you start out with a large amount of armies in a region you deem too difficult to take or hold, load up your armies and advance them into a "better" region.
KEYOGI wrote:Samus wrote:North America and especially Europe are exactly like you're talking about, and those are two of the best maps. If you have a bunch of your troops deployed in Central US or Germany, you deal with it. It is indeed a disadvantage, but not a game deciding one. I find it odd that the same Foundry that is now in love with giving away bonuses for single territories is suddenly screaming "oh no! What if initial deployment is unbalanced!"
There are 60 territories, playing this map without unlimited fortifications would be painful regardless of how the regions were laid out. If you start out with a large amount of armies in a region you deem too difficult to take or hold, load up your armies and advance them into a "better" region.
I think this map is sufficiently different to NA and Europe that I don't think they provide a fair comparison.
I have no idea what the sudden craze is with single territory bonuses. Apart from Montreal, are there actually any maps live on the site that have this feature? I can't think of any off the top of my head.
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