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Mongol Empire Map [Quenched]

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Postby Ruben Cassar on Thu Feb 15, 2007 6:32 pm

Sorry Guiscard, walls are not my forte. I tried to make one for my map but it was pathetic. I hope that someone else can help you. Best of luck.
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Postby albend on Thu Feb 15, 2007 10:57 pm

lose fars but add more impasable borders
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Postby fisherman5 on Thu Feb 15, 2007 11:17 pm

don't have the time tonight but will try to get one up tommorow
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Postby juventino on Fri Feb 16, 2007 8:17 am

I just want to say a short "good job" will be fun to play this map when the walls are done!
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Postby Wisse on Fri Feb 16, 2007 10:26 am

Guiscard wrote:ok then here goes:

HELP ME FELLOW CARTOGRAPHERS FOR I CANNOT PERCEIVE A SUITABLE REPRESENTATION OF THE GREAT WALL... ANY EXAMPLES OR IDEAS WOULD BE SPECTACULAR...


check my new china map ;)
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Postby Guiscard on Fri Feb 16, 2007 1:59 pm

Ok people finally I've come up with a graphic which may be acceptable... nothing special though:

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Comments on a postcard please...
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Postby Wisse on Fri Feb 16, 2007 2:13 pm

nice its the style of the map :)
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Postby AndyDufresne on Fri Feb 16, 2007 4:52 pm

I think if you enlarge the wall a little, it'll look better. But it definitely feels more like a wall.

One thing to consider, the mountains look a little off if you compare it with the wall graphic...I'm not sure why. They don't seem to fit in the same area, visual wise. Maybe it's the white light that accompanies the mountains? Or maybe the color, I'm not sure.


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Postby Guiscard on Fri Feb 16, 2007 4:55 pm

I think I know what you mean but I don't really have much of an idea as to what to do about it...
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Postby Wisse on Fri Feb 16, 2007 4:58 pm

Guiscard wrote:I think I know what you mean but I don't really have much of an idea as to what to do about it...

mayby it would help if you make the mountains brown? i don't know for sure
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Postby Unit_2 on Fri Feb 16, 2007 7:37 pm

i like it, ALOT!
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Postby lVlaniac on Fri Feb 16, 2007 7:39 pm

you have a really nice map i would like to play in it but i wonder if the gobi desert is a country too or a barrier
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Postby boberz on Sat Feb 17, 2007 11:47 am

perhaps make golden horde lighter in colour and gobi desert darker, that might clear up confusion. Just an idea.
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Postby Guiscard on Sat Feb 17, 2007 11:57 am

I could do, but the lack of army shadow and numbers in a game should make it obvious enough I'd have thought.
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Postby boberz on Sat Feb 17, 2007 12:16 pm

yes i suppose with the numbers it might be different. Ill wait and see at the moment it needs it but u might be right.
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Postby Guiscard on Sat Feb 17, 2007 12:20 pm

Yeh. This has come up a couple of times, but I'd prefer to ask again when I've got the xml sorted. Rather not make the edit if I don't have to as I quite like it how it is.

As for the rest of the map... what else needs doing? I'm having a play around with the mountains and wall to try and make it fit better, but apart from that can anyone think of anything?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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Postby Guiscard on Sat Feb 17, 2007 12:39 pm

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Had a go at trying to get the wall to blenc better with the mountains.

Mountaisn are now brown and the bevel on the wall has been changed so the light source is from the same angle as the mountains (as the mountains were hand drawn).

Any better?
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Postby AndyDufresne on Sat Feb 17, 2007 1:54 pm

Perhaps. Maybe it's the fact the mountains look so jagged and out place because of that. Compare it to the rest of the map, the cool kind of sleek theme you have, smooth feeling.

Also, maybe consider extending the great wall a little into the Yugor - Henan border (not all the way) to give a little more sense of it being...so long.


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Postby Qwert on Sat Feb 17, 2007 3:08 pm

You can put wall to close ONGGT and HENAN, becouse i think that wall definitly be long in these direction.
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Postby Wisse on Sat Feb 17, 2007 3:33 pm

i think the mountains look good now ;)
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Postby Guiscard on Sat Feb 17, 2007 7:23 pm

I think I actually preffered the mountains grey to be honest... Anyone else agree with me???

i may try and re-do the mountains to be 'smoother' if at all possible. Make it match better. Will definitely extend the wall between Onggt and Henan, as Qwert is right in saying it is closer to the real route.
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Postby Bad Speler on Sat Feb 17, 2007 7:51 pm

Guiscard wrote:I think I actually preffered the mountains grey to be honest... Anyone else agree with me???

Agreed
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Postby AndyDufresne on Sat Feb 17, 2007 8:05 pm

I think I did too, now seeing the browns. But see if you can make it all softer and smoother...if that makes sense.

Maybe enlarge the thickness of the wall by 25% percent or so, it almost feels too 'thin'.

I'll take a good look at game play again in a little while.


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Postby lVlaniac on Sat Feb 17, 2007 8:34 pm

maybe you should name the seas or the lakes it seems very empty in there if you compare the rest of the map
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Postby Guiscard on Sat Feb 17, 2007 9:10 pm

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Any better?? Bigger and extended wall, but of blur on the mountains to try and make them a bit softer...
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