Moderator: Cartographers
Quote:
KEYOGI wrote:
Ok, first thing I'm going to mention is the territory names since they seem to be the latest issue. I'm fine with all of them except for one... Isthmus of Perekop. It's quite long and I'm wondering what sort of impact it will have on the drop-down menu. Would it be a problem to just call it Perekop?
The other major issue recently was the borders. These still appear to be a problem. I wonder if reducing the opacity of them slightly would help.
The colour of Stalingrad Army is bothering me. It's pretty awful and unless it has some significance I'm sure you could come up with a nicer shade of green.
Another concern is the army shadows. They pratically disappear in von Rundstedt Army and it's something that I think could be fixed in one of two ways. Change the shade of the army shadows themselves or change the shade of von Rundstedt Army so the shadows are more visible. The shadows also seem to have a faint white edge on them which gives them a rough/aliased look.
It was mentioned some time ago (by I can't remember who) that the legend shadows could possibly be changed. I don't mind the legend staying as it is, but I would like to see the helmets and star given a shadow as well to lift them off the board like the rest of the legend.
I'm not sure the sea labels are needed. They kind of look cramped in there.
Lastly, is there any signifcance to the pictures and foreign text underneath your name on the map? I'm curious to what they mean/represent.
Logical explanation
Quote:
qwert wrote
Now i will try to logical explane Keyogis sugestion
1.I have big and long discusion of names, and finaly i agree with people that all names must be in 1 translation and these translation is russian, and every names is original translation. So these problem is finish.
2.Borders-every body know that i present 5 diferent example with 5 diferent smooth and blur borders with 10%,15%,20%,25% and 30% of opacity, and majority vote for 20%.
3.The colours of Stalingrad Army, well i must say that nobody complains with these, because in begining i work with colours of territory, even Keyogi dont have problems with these, but when i finaly finish last issue, he sudenly dont like colours of these terittory, and why he dont say these in begining, but he waith 2 month to say these. If i dont like something i will say right now and dont waith 2 month.
4. All army shadows is same, and when you put army number, you can se all numbers without any problems.
5.I realy dont understand why Keyogi whait and when something pass majority approval he start complaining, these also been finish and nobody have major complain(except bonus value)
6.Sea labels- well these not decision of 1 person, and i have atention to put in poll vote,I put sea labels to people can better understand location of EAstern Front.
Rubben Cassar wrote:If that map ever gets quenched it would create a lot of trouble in the foundry because it's even worse than Montreal visually and gameplay wise it's non existent!
He was talking about doodle earth I believe.unriggable wrote:Rubben Cassar wrote:If that map ever gets quenched it would create a lot of trouble in the foundry because it's even worse than Montreal visually and gameplay wise it's non existent!
I'ts not that the gameplay is nonexistent, it's just different.
DiM wrote:the smart thing would be that andy comes and final forges this map and says he wants those touchups for quenching. i'm sure qwert will do it then.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Guiscard wrote:DiM wrote:the smart thing would be that andy comes and final forges this map and says he wants those touchups for quenching. i'm sure qwert will do it then.
But surely no map should have a 'limit' in terms of improvements, and surely that's the point of final forge! Andy can't say 'do A, B and C and then I'll quench it because then, if and when more issues arise which haven't been considered yet, Qwert will say 'no fair! you said only these things then Quench!'
We don't just give the map makers a list of corrections that need to be made. The foundry is a moving and developing process and unexpected criticisms always arise. A map is quenched when they stop arising, not when the map-maker has completed a set number of changes.
hulmey wrote:Guiscard do you honestly think this map does not deserve to be final forged
hulmey wrote:Guiscard do you honestly think this map does not deserve to be final forged
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
hulmey wrote:im also fucking pissed off that the 2 mods of the foundry dont even answer my questions when the map foundry is pouring it heart out.
Well done chaps now go stick you fucking head in the sand!!!!!!!!!!
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