This is going to take long, and orginized probably not.
(kill all the underlines of Artillery/Cavalry/Infantry)
First the legend:
Artillery: Located on both sides of Brussels Road. Each Artillery can bombard any enemy territory on the same side.
Cavalry: Can attack adjacent and the next territory's
commanders is good
Idea: give the 2 foto's a red/blueish bachground according to there nation/alliance
now some terr reviews
(def is only normal defence, not bombards in)
Imp. Guard:
7 territories, 6 need defence, 7 can attack terr, 7 border cont. => Bonus of 7 (seems good, use it)
D'erion:
10 terr, 9 def, 9 attack, 7 cont => Bonus of 10 (I would choose 9, but 10 is good aswell)
Remarks:
- D'erion only has 10 terr, you numbered to 11 (forgot 4)
- Perhaps move infantry man of D06 (will be named D05) above the army "circle".
- Space the army circle and the cavalry sign a bit out of eachother, also center them like D08 (wll be named D07)
Lobau:
7 terr, 6 def, 6 attack, 9 cont => Bonus of 7 (seems well)
- switch in L07 the armycircle/sign with its name
- Make L05 the same colors as all the others, missed it once
Reille:
8 terr, 6 def, 8 attack, 6 cont => bonus of 7 (Think more of a 6)
Ney:
6 terr, 5 def, 6 attack, 7 cont => Bonus of 6 (Seems good, all those horses make it worth it)
Uxbridge:
6 terr, 6 def, 6 attack, 7 cont => Bonus of 7 (Perhaps a 6 thou, horses are good, but not that good)
Clinton:
9 terr, 7 def, 7 attack, 9 cont => Bonus of 8 (Perhaps just 7, but 8 is fine aswell)
- Can you allighn the artillery signs under the armycircle like in C03?
Picton:
11 terr, 9 def, 11 attack, 9 cont => Bonus of 10 (10 will do)
Alton:
7 terr, 7 def, 7 attack, 4 cont => Bonus of 7 (keep it 7, perhaps even an 8 because its location)
Chässe:
3 terr, 2 def, 2 attack, 2 cont => Bonus of 2 (just 2, nothing more)
Bülow:
10 terr, 6 def, 9 attack, 5 cont => Bonus of 8 (8 fine, 7 too, you decide)
Ziethen:
6 terr, 4 def, 6 attack, 2 cont => Bonus of 5 (4 is better)