Moderator: Cartographers
Oneyed wrote:chapcrap wrote:Maybe to combat the bonuses that will happen, you could start the terts with 2 instead of 3.
sorry, I do not understand you...
Oneyed wrote:capitals could be assaulted not only from regions (three letters), but also from towns.
Praha - StÄK, BeneÅ”ov, Kladno, PlzeÅ (via highway)
Bratislava - ZSK, TrenÄĆn, KomĆ”rno, Nitra and Brno (via highway) - therefore Brno must start as neutral
Oneyed
chapcrap wrote:Have all of the territories for the players start with 2 troops instead of 3 troops. It will make it a little more difficult to to attack on the first turn. That's what I meant. The neutrals could still start with 3.
chapcrap wrote:Could you better explain all of the borders/connections?
Oneyed wrote:chapcrap wrote:Could you better explain all of the borders/connections?
in the bottom right legend is wrote:
Towns - adjacent inside kraj and with region
Highway - connects towns and capitals
so for example: Bratislava, TrenÄĆn, KomĆ”rno, Nitra, ZSK (region) are connected inside orange kraj. Bratislava is also connected with Brno via highway and TrenÄĆn is also connected with Žilina via highway. ZSK is also connected with SSK and JMK.
Oneyed
Jippd wrote:What's the next step
Oneyed wrote:Jippd wrote:What's the next step
good question
so I have some questions on skilled mapmakers and blue guys:
1, is graphics fine now?
2, are explanations clear enough?
3, is needed any change with bonuses?
4, or what more is needed to do?
Oneyed
Jippd wrote:Why make BRNO neutral? It would make the towns in it stuck behind that neutral and useless
Dukasaur wrote:Jippd wrote:Why make BRNO neutral? It would make the towns in it stuck behind that neutral and useless
There are no towns stuck behind it. Granted, being neutral would impede progress on the highway, but that is, if I understand correctly, part of the mapmaker's intention.
Dukasaur wrote:But if you hold the JMK, you completely surround Brno and can go to any of the towns around it.
Oneyed wrote:thanks Jippd, but what exactly are these golden numbers? something like recommendation for map makers about numbers of starting positions?
32 starting positions for players sounds fine, but 24 would help in games with 4 and less players.
here is more opinions needed.
Oneyed
Oneyed wrote:thanks Jippd, but what exactly are these golden numbers? something like recommendation for map makers about numbers of starting positions?
32 starting positions for players sounds fine, but 24 would help in games with 4 and less players.
here is more opinions needed.
Oneyed
Oneyed wrote:now become a question about Towns bonus. +1 for any 4 is fine or will be better to chenge it to +1 for any 5?
Oneyed
isaiah40 wrote:Oneyed wrote:now become a question about Towns bonus. +1 for any 4 is fine or will be better to chenge it to +1 for any 5?
Oneyed
IMHO, I think either one would do, at the same time I do lean a little more to +1 for every 4.
Jippd wrote:I like +1 for every 4 for now..otherwise I think it would be hard to get the town bonus in singles (not 1 v 1)/dubs/trips/quads....if it is a big problem once u go to beta it could be easy to change that from 4 to 5
nolefan5311 wrote:I'm having a small issue with the bonus structure. The way its currently set up, holding 2 kraj in the CR (two towns and the region) yields a +4 for 6 total regions. In the SR, holding 1 kraj (three cities and the region) you get a +2 for a total of 4 regions. Does this seem off to anyone else? Maybe the SR kraj bonus should be increased to 3?
In a 1v1 game with each player dropping 16 regions, it seems the likelihood of dropping at least a town bonus, and possibly even a kraje bonus is pretty high. If first turn drops that bonus, he could possibly get his opponent under 12 regions before he even has a chance to play.
Jippd wrote:nolefan5311 wrote:I'm having a small issue with the bonus structure. The way its currently set up, holding 2 kraj in the CR (two towns and the region) yields a +4 for 6 total regions. In the SR, holding 1 kraj (three cities and the region) you get a +2 for a total of 4 regions. Does this seem off to anyone else? Maybe the SR kraj bonus should be increased to 3?
Or decrease the CR 2 kraje bonus to 3 since increasing throws off the gameplay in 1 v 1 more. I think a bonus of +2 for 4 regions (SR Kraj)...is acceptable especially because once you control all the towns there is only one defense point. So the ratio there is 1 troop for every two regions. If you change CR bonus to +3 for every two kraje it is +3 troops and 6 regions. Also a ratio of 1 troop for every two regions.
Jippd wrote:nolefan5311 wrote:In a 1v1 game with each player dropping 16 regions, it seems the likelihood of dropping at least a town bonus, and possibly even a kraje bonus is pretty high. If first turn drops that bonus, he could possibly get his opponent under 12 regions before he even has a chance to play.
As far as your comment on the drop for 1 v 1 using the CC golden numbers it says with 32 regions 1 v 1 would be 10 regions each to start with. So that might change your outlook on that part. (assuming this golden numbers is right)
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