Moderator: Cartographers
this one is replaced by San Buenaventuraiancanton wrote:there are two ships called san juan: one is close to capitania...
exmoore, bridgewater, portsmith and is of wight ought to be exmoor, bridgwater, portsmouth and i of wight respectively.
Doneswindon is a railway town and wasn't more than a village in the elizabethan period; perhaps replace this by salisbury.
eddystone is a lighthouse, not a town; eddystone lb might be replaced by truro lb, since eddystone has no land, though the battle is correctly called eddystone. Done
http://www.trinityhouse.co.uk/lighthouses/lighthouse_list/eddystone.html
ian.
iancanton wrote:each position needs 2 shields (command vessel and either land base or supply ship); the 3rd shield is irrelevant because there is no permanent association between that territory and its initial monarch.
Fixed.most supply ships are ss. however, amor is sss and so is the example in the legend.
is there room to write battle of eddystone, battle of portland and so on in the legend, so that the significance of these is obvious?
i thought the bonus was for holding areas of empty sea for no particular reason.
ian.
iancanton wrote:instead of hold a monarch & their treasury +11, hold a monarch & entire treasury +11 removes any doubt about the meaning, as well as sounding less awkward.
beacons can be lit only from open-top borders is more precise than beacons can only be lit from open-top borders: the latter might mean that they can be lit but not be bombarded.
some changes to the treasury wording to reserve the word territory to mean non-treasury region, as mentioned before: monarch (+1M - starting region) can conquer own +1T treasury square to earn +1 autodeploy bonus.
ian.
nolefan5311 wrote:Are you comfortable with getting this one ready for the GP stamp cairns?
cairnswk wrote:nolefan5311 wrote:Are you comfortable with getting this one ready for the GP stamp cairns?
yes nelofan5311, as long as ian is happy with these bonuses etc.
and i'd still like to know from the "boss" or whoever if this is going to create "issues" with the game engine.
nolefan5311 wrote:cairnswk wrote:nolefan5311 wrote:Are you comfortable with getting this one ready for the GP stamp cairns?
yes nelofan5311, as long as ian is happy with these bonuses etc.
and i'd still like to know from the "boss" or whoever if this is going to create "issues" with the game engine.
What issues? The size of the xml file?
...
cairnswk wrote:nolefan5311 wrote:cairnswk wrote:nolefan5311 wrote:Are you comfortable with getting this one ready for the GP stamp cairns?
yes nelofan5311, as long as ian is happy with these bonuses etc.
and i'd still like to know from the "boss" or whoever if this is going to create "issues" with the game engine.
What issues? The size of the xml file?
...
no, the fact that the engine only allows for 8 players at present...and what happens with the 12 starting slots/colours?
I have asked about this in other threads.
thenobodies80 wrote:cairnswk wrote:nolefan5311 wrote:cairnswk wrote:nolefan5311 wrote:Are you comfortable with getting this one ready for the GP stamp cairns?
yes nelofan5311, as long as ian is happy with these bonuses etc.
and i'd still like to know from the "boss" or whoever if this is going to create "issues" with the game engine.
What issues? The size of the xml file?
...
no, the fact that the engine only allows for 8 players at present...and what happens with the 12 starting slots/colours?
I have asked about this in other threads.
Can you explain the issue to me, please? or can you point me where you asked? thanks
cairnswk wrote:
1. Is there capability in the system/game engine for a 12 player 1v1 game, and the various combinations that rise from 12 players i.e. 6 x doubles teams, 4 x triples, 3 x quads, 2 x sextiples?
thenobodies80 wrote:cairnswk wrote:
1. Is there capability in the system/game engine for a 12 player 1v1 game, and the various combinations that rise from 12 players i.e. 6 x doubles teams, 4 x triples, 3 x quads, 2 x sextiples?
Unfortunately the answer is no.
But you can change the map in future when and if we will have a 12 players option.
Winged Cat wrote:Suggested rewording of Command Vessels, for compactness & clarity:
* consist of Bow & Stern
* the non-white sections are impassible
* Bow & Stern can assault each other & adjacent
vessels, or any other Monarch's (M) position in
the Treasury (e.g., Victory can not assault
Seymour but could assault Drake or Medrano)
* are not part of "Single Ships of same Nation"
On the right side, "assault & fort" should be just "assault". Fort is implied, and can be affected by gameplay choices.
Losing condition: is that any non-treasury region? For instance, if I held just LB Army Brussel and Drake M, would I be safe (so far as holding just two territories can be considered "safe")?
Or would I need to hold one of Drake's other territories (his LB, Swiftsure, or one of Revenge's zones)?
What are the non-special-color monarch-stamped ships (such as Swiftsure and Diana) good for, if they aren't wards against elimination?
Why is SS Paxat La Isabela a different color than the other Spanish supply ships?
Are Elizabeth and Philip regions in play? Their graphics in "Hold a Monarch & entire Treasury" suggest they are, but I don't see army markings on them.
The +11 seems a lot more than the +5 that the top row of the treasury is marked. Or did you mean that the +11 is if you conquer all of one side's monarchs & treasury locations, on top of the +5 you get from each of the 6 columns? That seems pithy if so, since you're already getting +30 from the columns; if it's meant to be a huge unbeatable bonus similar to Arms Race, it should be at least +100.
correct me if I'm wrong butcairnswk wrote:They are "good for" because they are the 4th starting position that cannot be attacked from a Treasury position in the starting rounds of the game.Winged Cat wrote:What are the non-special-color monarch-stamped ships (such as Swiftsure and Diana) good for, if they aren't wards against elimination?
Done this way to ensure that players are not eleminated in very early rounds.
They are Commander stamped only for now to show starting positions.
They are part of the Non-treasury regions.
pamoa wrote:correct me if I'm wrong butcairnswk wrote:They are "good for" because they are the 4th starting position that cannot be attacked from a Treasury position in the starting rounds of the game.Winged Cat wrote:What are the non-special-color monarch-stamped ships (such as Swiftsure and Diana) good for, if they aren't wards against elimination?
Done this way to ensure that players are not eleminated in very early rounds.
They are Commander stamped only for now to show starting positions.
They are part of the Non-treasury regions.
if in first round I successfully bombard the Monarch position from another player
he is eliminated without being able to even start to play
pamoa wrote:cairnswk wrote:They are "good for" because they are the 4th starting position that cannot be attacked from a Treasury position in the starting rounds of the game.Winged Cat wrote:What are the non-special-color monarch-stamped ships (such as Swiftsure and Diana) good for, if they aren't wards against elimination?
Done this way to ensure that players are not eleminated in very early rounds.
They are Commander stamped only for now to show starting positions.
They are part of the Non-treasury regions.
correct me if I'm wrong but
if in first round I successfully bombard the Monarch position from another player
he is eliminated without being able to even start to play
nolefan5311 wrote:....
That player would still hold all of his non-Treasury regions (his supply ship/land base, command vessel, etc).
Cairns, it might be simpler to just state, "Players holding only Treasury Regions (not including a Monarch) will be eliminated". Just a suggestion.
cairnswk wrote:nolefan5311 wrote:....
That player would still hold all of his non-Treasury regions (his supply ship/land base, command vessel, etc).
Cairns, it might be simpler to just state, "Players holding only Treasury Regions (not including a Monarch) will be eliminated". Just a suggestion.
Ah. not really nolefan5311. the requirement is non-treasury regions AND the monarch not being held for elimination and i prefer to keep that. thanks for the suggestion though.
in a triple game very easycairnswk wrote:do you think that will be possible with monarch holding 6 armies and you only have 2 on commander plus whatever the drop is - Max 3pamoa wrote:correct me if I'm wrong butcairnswk wrote:They are "good for" because they are the 4th starting position that cannot be attacked from a Treasury position in the starting rounds of the game.Winged Cat wrote:What are the non-special-color monarch-stamped ships (such as Swiftsure and Diana) good for, if they aren't wards against elimination?
Done this way to ensure that players are not eleminated in very early rounds.
They are Commander stamped only for now to show starting positions.
They are part of the Non-treasury regions.
if in first round I successfully bombard the Monarch position from another player
he is eliminated without being able to even start to play
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