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qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
if i have support then map is ready for play, but if keyogi have only 30 vote that hes right then i will leave map foundry and never again boring people with my map, i think that these fair.
KEYOGI wrote:Ok, first thing I'm going to mention is the territory names since they seem to be the latest issue. I'm fine with all of them except for one... Isthmus of Perekop. It's quite long and I'm wondering what sort of impact it will have on the drop-down menu. Would it be a problem to just call it Perekop?
The other major issue recently was the borders. These still appear to be a problem. I wonder if reducing the opacity of them slightly would help.
The colour of Stalingrad Army is bothering me. It's pretty awful and unless it has some significance I'm sure you could come up with a nicer shade of green.
Another concern is the army shadows. They pratically disappear in von Rundstedt Army and it's something that I think could be fixed in one of two ways. Change the shade of the army shadows themselves or change the shade of von Rundstedt Army so the shadows are more visible. The shadows also seem to have a faint white edge on them which gives them a rough/aliased look.
It was mentioned some time ago (by I can't remember who) that the legend shadows could possibly be changed. I don't mind the legend staying as it is, but I would like to see the helmets and star given a shadow as well to lift them off the board like the rest of the legend.
I'm not sure the sea labels are needed. They kind of look cramped in there.
Lastly, is there any signifcance to the pictures and foreign text underneath your name on the map? I'm curious to what they mean/represent.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Guiscard wrote:KEYOGI wrote:Ok, first thing I'm going to mention is the territory names since they seem to be the latest issue. I'm fine with all of them except for one... Isthmus of Perekop. It's quite long and I'm wondering what sort of impact it will have on the drop-down menu. Would it be a problem to just call it Perekop?
This seems like a sensible idea, and easy to implement
The other major issue recently was the borders. These still appear to be a problem. I wonder if reducing the opacity of them slightly would help.
slightly less opaque would be fine, but I, for one, don't have a problem with them as they are and this might take a bit longer, depending on how the file is structured
The colour of Stalingrad Army is bothering me. It's pretty awful and unless it has some significance I'm sure you could come up with a nicer shade of green.
It's not that nice, but it's better than some other maps out there My Grandad had a sofa that colour, I used to hate it!
Another concern is the army shadows. They pratically disappear in von Rundstedt Army and it's something that I think could be fixed in one of two ways. Change the shade of the army shadows themselves or change the shade of von Rundstedt Army so the shadows are more visible. The shadows also seem to have a faint white edge on them which gives them a rough/aliased look.
I don't mind the shadows being hard to see, I thought that was the point of them! Unless they become a feature (like the excellent ones on Omaha Beach) of the graphics they should be as surreptitious as poss; there to make it easier to see the army values, nothing more. I don't mind the outline, but, for the above reason, maybe it'd be better without them?
It was mentioned some time ago (by I can't remember who) that the legend shadows could possibly be changed. I don't mind the legend staying as it is, but I would like to see the helmets and star given a shadow as well to lift them off the board like the rest of the legend.
This would be nice, not necessary, but it'd help unify the key
I'm not sure the sea labels are needed. They kind of look cramped in there.
Lastly, is there any signifcance to the pictures and foreign text underneath your name on the map? I'm curious to what they mean/represent.
These are the major points at the moment. I agree with all of them, and I would also add that the title isn't that great (and I know it was the vote winner, but I think it could be better).
And Hulmey, please don't start a new thread. it'll just get merged into this one anyway... We don't need any more threads about this
hulmey wrote:borders still seem pixelated ...I am seeing probably Guiscard?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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