Re: First Nations of North America.. UPDATE 06/21, pg. 10
Posted: Tue Jun 23, 2009 10:16 am
lt_oddball wrote:found something:
Can you go from Ioway to Koy-goo ? (=half river half line border) ?
and run a check over all indian names; a lot of them have illegible letters because the letter runs over a (same colour) borderline.
chrs
and another thought:
The PLAINS bonuszone is too large in the middle.
The problem being that smart players hit for the (preferably small) corner bonuszones first (covering their back) like caribbean, mexico, california Arctic, etc..
The unfortunate player that appears to be stuck in the middle with what seems to be relatively concentrated terr. there, will not be able to conquer all of the PLAINS in time and prepare defenses in all corners before the other players have accumulated bonusses and are able to hit the center player.
The classic "Arctic Map" problem of the john in the middle.
Also, in case all players roam around the periphery of your map, it is detrimental for gameplay to have such a large center region as those players will sit and wait and make truces with other players before making the next moves.
(Again , so many Arctic Map games got screwed because of this, with all the accusations of secret diplomacy).
So, instead of a LARGE bonuszone in the center, make it a clutter of SMALL ones.
Well, at least split the PLAINS into 2 bonuszones.
Then there won't be an urge to tempt others into open/secret diplomacy and the gameplay is fair in itself.