![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/graphics.png)
Congrats Blakkrose!!
![Applause =D>](./images/smilies/icon_clap.gif)
Moderator: Cartographers
cairnswk wrote:congratulations Blakkrose.
even though you've got the stamp, i'd still like to see the texture background of the top of the tiles (the lines etc) reduced in opacity so that the actual borders between regions are enhanced.
for me, there seems a lot of messy areas in there like Ghul where the lines that create the textures clash severaly with the lines that create the borders.
Sorry. but i've mentioned this before and feel nothing was done to address it.
isaiah40 wrote:Since there are no other concerns graphically, I do hereby deem this stamped!!
Congrats Blakkrose!!
Blakkrose wrote:...I do not know if I can still remedy. After the Graphic stamp changes can be made?
cairnswk wrote:Blakkrose wrote:...I do not know if I can still remedy. After the Graphic stamp changes can be made?
Indeed thay can if asked for and considered doable by the mapmaker...even in BETA they may have to be changed if enough players enter the thread and request same.
You have a great map and concept, but i really think the change requested would make it a lot easier for players to determine some sifferentiation.
Blakkrose wrote:...
Have I understood correctly? I did not understand try to be more clear.
Unfortunately I have to translate everything because usually I only use the Italian
...
cairnswk wrote:...
This small image is what i meant by reducing the tile texture background
Questa piccola immagine è quello che volevo dire, riducendo la texture di sfondo tegola
If you apply this principle across all the tiles, the borders will be much clearer, but you still retain somewhat the texture of the tiles
...
Loading URL http://www.blakkrose.altervista.org/The ... f_Jinn.xml ...
Error: Line 20 - Invalid attribute max for element positions
Error: Line 138 - Did not expect element bonuses there
Error: Line 160 - Did not expect element bonuses there
Error: Line 197 - Did not expect element bonuses there
Error: Line 234 - Did not expect element bonuses there
Error: Line 271 - Did not expect element bonuses there
XML Load Complete 0 warnings and 6 errors found. Click Close to close this window.
generalhead wrote:Great looking map, looks fun.
cairnswk wrote:Blakkrose, congrats on doing that.
It makes the map so much clearer and the borders so much more defined, while still retaining the concept of the tile textures.
![]()
isaiah40 wrote:Blakkrose, please make sure you have the updated large and small posted in the first post, so GIlligan can look over the XML with those images himself!
Blakkrose wrote:After an exchange of messages with Thenobodies80 here is the full version of the XML file.
Tnb suggested me to create fictitious continents (with bonus = 0) to use as a condition for conditional borders of Crystal territories.
It is probably the only possible solution as I enter different territories as a condition for the borders but I do not like it because in the game log will appear phrases like "received 0 troops for holding XXX"![]()
Does anyone have suggestions for me?
Gilligan wrote:
Blakkrose,
You won't see the "received 0 troops" in the log if there's a bonus of 0! All is good there.
Anyway, I just started to browse this XML. One of my first reactions though is to rename Djinn. Is there some sort of fictitious accuracy here? The only reason I mention it is because "Djinn" and "Jinn" are pronounced the same way and might end up being confusing.
Anyway it's probably a minor point but it crossed my mind.
Blakkrose wrote:Gilligan wrote:
Blakkrose,
You won't see the "received 0 troops" in the log if there's a bonus of 0! All is good there.
Anyway, I just started to browse this XML. One of my first reactions though is to rename Djinn. Is there some sort of fictitious accuracy here? The only reason I mention it is because "Djinn" and "Jinn" are pronounced the same way and might end up being confusing.
Anyway it's probably a minor point but it crossed my mind.
I took the names of the monsters from the Islamic texts.
Look at these links as an example:
http://en.wikipedia.org/wiki/Jinn
http://en.wikipedia.org/wiki/Marid
http://en.wikipedia.org/wiki/Genie_in_popular_culture
If I have to change a few names must find an alternative solution but I'm happy with the current situation.
Gilligan wrote:Blakkrose wrote:Gilligan wrote:
Blakkrose,
You won't see the "received 0 troops" in the log if there's a bonus of 0! All is good there.
Anyway, I just started to browse this XML. One of my first reactions though is to rename Djinn. Is there some sort of fictitious accuracy here? The only reason I mention it is because "Djinn" and "Jinn" are pronounced the same way and might end up being confusing.
Anyway it's probably a minor point but it crossed my mind.
I took the names of the monsters from the Islamic texts.
Look at these links as an example:
http://en.wikipedia.org/wiki/Jinn
http://en.wikipedia.org/wiki/Marid
http://en.wikipedia.org/wiki/Genie_in_popular_culture
If I have to change a few names must find an alternative solution but I'm happy with the current situation.
That's fine Blakkrose. Just something that caught my immediate eye. I'm totally fine with leaving it how it is. We will have to see how it works in the public!
Gilligan wrote:Hey blakkrose,
tnb asked me to hold off on any XMLs for a few days, we're currently in a bit of a backlog with new maps. we're waiting for two to go live any day now, and we have another shortly after those.
to prevent any map from being in the shadow of others when they go live, we like to do only two maps at a time. this way, no map gets forgotten because of too many maps going live at the same time. Hopefully the other maps will go live soon, and we'll be ready for this one. I hope you understand our intent!
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