Moderator: Cartographers
nolefan5311 wrote:Just for clarification, Promotheus himself can't attack the slave entrances, it only allows the entrances to be attacked by adjacent regions, right?
AndyDufresne wrote:It has been a while since I have really dug into this map. In regards to the legend, I want to make sure I am understanding the mechanics of three items:
#1. For Slave Entrances, being 'fed to the lions' is a losing condition? It is not really clear on the map if so, or if it is just theme flavor.
#2. Aeolus and Gaia Spears, when you say 'they bombard their regions,' do you mean they can only bombard one another?
#3. When you say 'Sirens can't attack +2 each', do you really mean something like 'Siren can't attack. +2 each.' ?
Also, in terms of the legend, things are kind of scrunched and run together. It might be worthwhile to consider expanding the legend up a little bit, by slightly reducing the size of the fire numbers above it. They stand out quite bit already, and slightly shrunk I don't think would have much of an impact on visibility or clarity. This may allow an extra touch of space in between each bullet item in the legend. And since the legend is chocked full of items, it is something I'll probably be coming back to again and again (more so than say a standard bonus legend).
Keep up the good work.
--Andy
koontz1973 wrote:[#2. Aeolus and Gaia Spears, when you say 'they bombard their regions,' do you mean they can only bombard one another?
Each spear has a glow and is surrounded by squares that it can bombard. I have not been able to make this any clearer than it is so if you have a suggestion, then let me hear it.
Have you thought about maybe putting a box or something around the individual legend explanations, or finding some way to combine the two Medusa explanations and two Siren's explanations?
Also, I suggest changing the wording for Prometheus to something like this..."Failure to hold a slave entrance results in immediate death. Slave entrances can only be attacked from adjacent regions, but Promotheus must be held as condition of attack". I think that takes up less space and is very concise in the requirement.
Andy is right that the spear definition is confusing. I understand it's based on the outlined boxes, but this is pretty confusing. I think you need to change this somehow (maybe put the same color tint on the inside of the bombard boxes?).
koontz1973 wrote:Have you thought about maybe putting a box or something around the individual legend explanations, or finding some way to combine the two Medusa explanations and two Siren's explanations?
Boxes look silly, believe me, I tried early on when getting the layout sorted. How do you combine a positive (bonus) with a negative(killer or decay). From what I see, cannot be done as both have separate symbols and meaning.
koontz1973 wrote:Also, I suggest changing the wording for Prometheus to something like this..."Failure to hold a slave entrance results in immediate death. Slave entrances can only be attacked from adjacent regions, but Promotheus must be held as condition of attack". I think that takes up less space and is very concise in the requirement.
More space and sounds crap. But it has gone in modified. Just give it a check over.
koontz1973 wrote:Andy is right that the spear definition is confusing. I understand it's based on the outlined boxes, but this is pretty confusing. I think you need to change this somehow (maybe put the same color tint on the inside of the bombard boxes?).
You stamped it. But will have a look at it tonight. Nothing worth watching on the Olympics tonight.
Slave entrances can only be attacked from adjacent regions, but Promotheus must be held as condition of attack
koontz1973 wrote:Medusa has a bonus and also is mentioned for the killer neutral. How can you combine these two elements together into one coherent sentence that makes sense? With the boxes, I had them in at the start and worked on them for a while. From straight line boxes to using columns to split it all up. Nothing worked or took up to much space.
koontz1973 wrote:Does the glow in the boxes clear up the spears or do I need to rework the wording?
koontz1973 wrote:Is the legend now not clear over the conditional border? Adding this part...
Slave entrances can only be attacked from adjacent regions, but Promotheus must be held as condition of attack. I have stated the losing condition as you worded it as that is great, but to add this last part seems like over kill. I have stated that you cannot attack them till you hold him so why add the adjacent region part?
nolefan5311 wrote:[koontz1973 wrote:Does the glow in the boxes clear up the spears or do I need to rework the wording?
I know what it means, but fresh eyes might be needed. Andy, what do you think? Is it pretty clear now? koontz, how do you feel about removing the spears entirely from the GP? I don't think they add anything particularly unique to the map and at this point are just adding more confusion then they're worth. And it would free up more legend space...lol
nole wrote:I will try to come up with something. Really just depends on what you're willing to do as far as space in the legend is concerned.
I thought you wanted to help wrote:how do you feel about removing the spears entirely from the GP
boss man wrote:I agree with you, like your wording better.
Andy wrote:In regards to icons, have you considered adjusting the sword X to a single sword per region
koontz1973 wrote:nolefan5311 wrote:how do you feel about removing the spears entirely from the GP
No reason to do it just yet. Many more maps have more complicated GP than this one.
koontz1973 wrote:nolefan5311 wrote:I agree with you, like your wording better.
See, we can work together.
IcePack wrote:How did I miss this map! I will look tonight and give comments. This is one that I feel is right up my alley
IcePack
nolefan5311 wrote:The spacing in the legend looks really good.
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