cairnswk wrote:Queen_Herpes wrote:cairnswk wrote:AAFitz wrote:Will this sording suffice?
Killer Neutral resets: Access Point (to 2) & AA (to 5) and
Landeplatz A & B (to 14) which border each Hubschrauber (each 60)
Good enough for me...
carinswk wrote:I would not like to reset the 60....there was much debate that this figure was required to assist maintenance of the objective being achieved, and that the helicopters should only be used as a absolute stalemate game escape. Not everyone plays that of course...
It seems that the armies at the Landeplatzen and the Hubschrauberen along with the fact that they reset back to those numbers means that NO ONE would reaonably EVER attack them. Is it possible to attempt to find out a better number on each of those? There really is no way to earn 75 troops at the beginning of a turn to reasonably attack your way through those positions. Then, you've got the enemy territories to conquer, so you've probably need at least 100 armies to effectively attack through. I think 60 needs to be reduced. 15 may be ok at the landeplatzen.
I really don't want to do that.
You should be aiming at achieving the objective of the game as the way to win, not knocking out your opponents.
As previously stated, the helipcopters were included as the final way to overcome stalements, so it makes sense that those numbers need to be high in order to build towards that.
The helos definitely dont bother me at whatever number they are at. They only really come into play in large escalating games anyways, so the 60 is nearly irrelevant, and certainly not too big, given their intended purpose. It adds way more strategy to the map...but again, I have nearly never used them.
As far as the rest of the changes go, I know they are close, because while I still usually win, Ive been losing randomly, and from random players and even players with no real idea, which means there is not one sure fire place to drop to win. You have to take a risk where you drop, the dice come into play, and timing is huge as well. I simply have no complaints about it, and only wish I tried the upper right bonus a few times, so I could comment on its effectiveness, but simply havent wanted to take the chance. Ive seen people do it though, which means it certainly can work. Whether its a good idea, or a great one or a bad one though, I honestly have no idea.
Thanks for being so patient on this one cairns, the map is simply awesome with all thats going on, on it...and on fog, and after playing more games on it by far, I still have no idea what to expect from the other players....It is by far the best manual fog map on CC in my opinion, especially on 1v1, because it is hardly ever just a dice shoot out.