Moderator: Cartographers
Industrial Helix wrote:I hate to be a pain in the ass, but there's some pixelation on DS7 border.
fumandomuerte wrote:Cairns, you should make it clear on the legend that Landeplatz A & B can both attack the Hubschraubers A & B and Hubschraubers A & B can't attack each other.
AAFitz wrote:cairnswk wrote:AAFitz wrote:is the only giving a few spots in the chuttes going to stay? Or as im hoping is this a bug?
Fitz, these are now the only starting positions in the xml, which means in a 2 player game you might get three of these each and the other go to neutral. the rest of the terrs are dividied up amongst 3 players.
I hope this is what you are asking.
lackattack updated this on Wed.
So, you wont divide up the others spots on the map?
If this is true, the map is should just be deleted for 2 player game, as the first player advantage is utterly ridiculous. You almost cant win going second. It is the biggest advantage for going first on any CC map pretty much ever, because you pretty much automatically get an extra 8 armies on turn one, and the advantage of dropping first. The only possible way to win going second is a rather massive dice upset, or the other person simply suicides or something.
Will it stay like this forever?
MrBenn wrote:http://h1.ripway.com/cairnswk/das_schloss_250610.xml
I have forwarded the above XML to lackattack
tonbomorphew wrote:Could it say Das Skloss That how swiss write it?
tonbomorphew wrote:Maybe the swiss are neutral and colored is nazis
thesheeit wrote:ths has got to be the stupidest map ever now it was better before
cairnswk wrote:MrBenn wrote:http://h1.ripway.com/cairnswk/das_schloss_250610.xml
I have forwarded the above XML to lackattack
And this has been updated this morning.
tokle wrote:It is possible to get a bonus from the drop now. I much preffered it when you had a fixed amount of starting locations in each of the areas.
Queen_Herpes wrote:I don't have time to read 88 pages....could you edit the description in the original post or edit the second post by the mapmaker to tell me how to attack the 60 army neutral hubschraubers? I don't know how to reach them.
edit: I just figured it out, but I doubt anyone else will know how to do it. I doubt anyone will ever try to take the hubschraubers unless in a nuclear game (as I just did) and one of the hubschraubers got nuked. The landeplatz territories attack the hubschraubers, right? If so, this needs to be made more clear on the map.
edit: Is there a way to earn enough armies/troops to reasonably attack the hubschraubers? I like that they are there and they could be used if, perhaps, they had fewer than 60 neutrals.
AAFitz wrote:Queen_Herpes wrote:I don't have time to read 88 pages....could you edit the description in the original post or edit the second post by the mapmaker to tell me how to attack the 60 army neutral hubschraubers? I don't know how to reach them.
edit: I just figured it out, but I doubt anyone else will know how to do it. I doubt anyone will ever try to take the hubschraubers unless in a nuclear game (as I just did) and one of the hubschraubers got nuked. The landeplatz territories attack the hubschraubers, right? If so, this needs to be made more clear on the map.
edit: Is there a way to earn enough armies/troops to reasonably attack the hubschraubers? I like that they are there and they could be used if, perhaps, they had fewer than 60 neutrals.
it should be listed...they certainly could stand to have fewer armies, but even at 60 they are indeed important to the game and and an interesting twist, and in multiplayer escalating, they are the essential of the game itself. I myself have only attacked them maybe three times ever though in hundreds of games.
Killer Neutral resets: Access Point (to 2) & AA (to 5) and
Landeplatz A & B (to 14) which border each Hubschrauber (each 60)
cairnswk wrote:AAFitz wrote:Will this sording suffice?Killer Neutral resets: Access Point (to 2) & AA (to 5) and
Landeplatz A & B (to 14) which border each Hubschrauber (each 60)
Good enough for me...carinswk wrote:I would not like to reset the 60....there was much debate that this figure was required to assist maintenance of the objective being achieved, and that the helicopters should only be used as a absolute stalemate game escape. Not everyone plays that of course...
Queen_Herpes wrote:cairnswk wrote:AAFitz wrote:Will this sording suffice?Killer Neutral resets: Access Point (to 2) & AA (to 5) and
Landeplatz A & B (to 14) which border each Hubschrauber (each 60)
Good enough for me...carinswk wrote:I would not like to reset the 60....there was much debate that this figure was required to assist maintenance of the objective being achieved, and that the helicopters should only be used as a absolute stalemate game escape. Not everyone plays that of course...
It seems that the armies at the Landeplatzen and the Hubschrauberen along with the fact that they reset back to those numbers means that NO ONE would reaonably EVER attack them. Is it possible to attempt to find out a better number on each of those? There really is no way to earn 75 troops at the beginning of a turn to reasonably attack your way through those positions. Then, you've got the enemy territories to conquer, so you've probably need at least 100 armies to effectively attack through. I think 60 needs to be reduced. 15 may be ok at the landeplatzen.
Users browsing this forum: No registered users