Moderator: Cartographers
Industrial Helix wrote:As for coding RI and Conn. to start neutral... sounds like a good idea. I think maybe a starting neutral 2 would be good.
Industrial Helix wrote:2 men is weak enough for me to consider attacking it, three's too much when I've got another player on the board.
Industrial Helix wrote:Thanks for the comments Tacktix.
Going back to the individual colony bonuses might not be a bad idea... I think I know just how to fit it in there. So I'll give it a shot with the next update.
And Jefjef, I think i want to keep the ship-landing point bonus as it helps the south, but the problem is that it also helps the north a bit as well. Given that there's the neutrals in the easy northern bonuses, it might be alright.
Industrial Helix wrote:As for landing a bonus or getting one two easy, I'm gong to contest that. Here's my reasoning, In order to get a bonus you would have to land at least a total of four territories (Maryland, NJ or NH). Many maps have four territory bonuses (Classic, Canada, BeNeLux, Great Lakes especially and so on) and those maps reward the bonus more than one soldier and are easily defendable.
Industrial Helix wrote:So I think the 2 colony bonus is fair and in line with the rest of the maps on CC. But I suppose with that intimidating Cartography title you've got you're going to get the final say, which is fine, but I think it should be reconsidered.
Industrial Helix wrote:And Jefjef, I think i want to keep the ship-landing point bonus as it helps the south, but the problem is that it also helps the north a bit as well.
Industrial Helix wrote:Ok, starting the ships with a 1 man neutral might be a good idea to prevent easy landings... I'll keep it in mind but am not totally sold on the idea.
I will make adjustments to the bonus legend to remove the 12 and 10 colony bonus.
What about the possibility of dropping North and South Carolina to two territories each?
And if we bump it up tot he first bonus starts at 3, then the smallest bonus area possible is 3 territories, if you're willing to attack all neutrals. And none of the easy to get bonuses have common borders, which adds to the difficulty. If we keep the ship bonus as is, this should aid a player starting in the south. It will also aid a northern player, but more in the sense of adding another territory to defend instead of holding at Mass.
What about the possibility of adding another ship at Georgia? Or even removing Boston and adding in at Georgia?
Industrial Helix wrote:Hmm... thought you were asking for french ships... must hav been someone else, too lazy to look back and find it.
Ok... in the name of historical accuracy my latest plan to balance gameplay isn't gonna work. Perhaps if I rearrange it so the French are at the north and the British at the south?
Industrial Helix wrote:Anyway, because you demanded it (Jefjef, I'm looking at you) French ships!!
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