Aerial Attack wrote:Wow. Incredible update !!!
I really like the new color scheme.
Thanks Aerial attack...
I'm working on this map while I'm half watching and listening to Gods and Generals DVD.
1) Wellington currently has no actual armies - seems like you are fixing this by making him have a group for a + bonus
In the next version (posting soon) Napoleon has his own +2 bonus also.
Now this was suggested to do by yeti_c...so this may change. This was a general bonus for having either of these two leaders....i think + 1 might be more appropriate by themsleves, or +2 for any either leader plus any other commander.
2) Chasse is the only one [other than Ney - who has a short enough name that it doesn't really matter] who doesn't use the first initial. It's hard enough to go what the heck is S? But considering that the Cavalry is in front of Wellington and the Infantry is way over on the left of the map ...
I don't know if you placed them like that for historical accuracy or what not, but I think that all of Chasse's armies should be stuck together due to the difference in naming scheme.
I also think that H (2nd) or E (last) would be a better choice than S for Chasse's designator.
OK...i will change to H for Chasse.
Also, the underline will be remived from Wellington and Napoleon, and the N given over to Ney.
The Imperial Guard will have to be named Imp. Guard and the m will be their designator.
The Dutch Chasse near Wellington were historical reference, however i have now split them and made one for Uxbridge, and the other for Clinton Artillery 4.
3) HM is a farm house covering 3 terrs. Each of the other Farm houses consists of 1 terr. That makes holding the bonus considerably different. Also - basically 3 terrs for a +3 bonus, whilst the villages are 6 terrs (no options) for the same +3
OR does the any 3 farm houses actually mean any 3 farm house territories (in which case +3 is high for 3 potentially contiguous terrs).
Yes i still have that one to sort out, but will note your suggestion.