Industrial Helix wrote:Ok, I chatted with Tacktix.
Basically his only concern was how strong the Wa negative bonus was. He suggested maybe having it negated by holding all of a Kingdom's core regions (solid colors). I can support the idea as it fits historically... but its kind of a convoluted rule. The Wa negative bonus still leaves all but 5 territories on the map open for conquering, including the castles. Furthermore, the -4 acts more like a deterrent against players holding a kingdom from eliminating a person who has taken refuge in Wa. If this negative bonus is negated by holding a core kingdom, then whoever fled to Wa is free game by anyone who has a lead in the game anyway.
I dunno, I'm looking for second thoughts on this... namely from my co-cartographer.
I don't know... It does seem kinda convoluted, and it seems to me that if you hold any of the whole core regions, your bonus will be sufficiently large that you can afford to take the Wa penalty if need be:
Core region of Silla: +11
Core region of Goguryeo: +18
Core region of Baekje: +5
Core region of Tang: +6
Well, Baekje might have trouble, but each of them could still afford it...
I don't know. To me it seems like Wa would be unused in lots of games, but once in a while it could be useful to someone who is "down and out" and needs to try something desperate... I kinda like it that way.
isaiah40 wrote:I don't know. I think that what you have now fits the theme and time frame perfectly. But maybe someone else can weigh in on this.
It's just a preview... the final result will look much more appropriate, I promise