Industrial Helix wrote:I think you should call Myanmar "Imperial Myanmar" to imply Myanmar took over those territories rather than looking like you couldn't find a better name for the white region.
First of all thank you for all your ideas in your post. Yes I was going to change the name once I knew people liked the idea of those white areas as a bonus. I think I'll keep the bonus as Myanmar, and change the name on the map itself to the capital. This will help to not make the legend area cluttered up.
I think Xizang ought to be called Tibet as that is what it is most commonly known as. And there should be mountains in the areas where there are arrows to show there is not a regular border there. Also, reduce its value to 2 or 1 as it also borders chongqing and is easily defensible. Personally, given Tibet's unwarlike nature, I think it ought to be 1. The idea that player can base in Tibet and conquer Asia is unsettling...
Yes changing the name to the Tibet can be done. If I add in mountains where the arrows are, wouldn't that create a major choke point? Maybe if I remove the trees between Kunming and Nyingchi that may help. I think I can effectively reduce Tibet's bonus to +2 instead of the +1 as if it is just +1 for 4 territories, Tibet probably wouldn't be occupied all that much.
Reduce Han to 5 I think... very easily defensible. Plus it has Beijing next to it. I know that area should be rich in resources, but I think at +6 and exclusive access to Beijing, this might be excessive.
Okay you have a valid point here. Since Beijing is an autodeploy of +2 I could probably reduce Han down to +4? With Han having exclusive access to Beijing whoever holds Han would also hold Beijing, that would in effect give that person the +6 for Han. Would this work?
Manchuria ought to be more like +3 or 4.
I think it can be reduced to 4 as it does have to defend itself from all every direction.
Little known Carto fact... Russia shares a border with North Korea. Primorsky ought to have a coastal strip touching North Korea. Personally, I think this is integral. Korea has always been a giant crossroads between the Far Eastern powers: Japan, China and Russia.
This I did know, and in my earlier versions I did have that little peninsula there but I took it out for gameplay to help reduce Russia's borders. I can put it back there if needed.
Shouldn't Bayangor in Mongolia be Ulaan Baatar?
While I was drawing up the borders I had to combine a few provinces in Mongolia so that it wasn't cramped and clean. So that is probably why.
Other than that, I think this map is near ready for Graphics... I'm sure a couple issues will arise but I'm hoping this one is close.
Speaking of Graphics, two things really bother me on this otherwise attractive map:
1) The jungle lines... could you thinking them up in a few areas to make them look more like jungles rather than strings of trees? Check out Baltic Crusades, middle Ages or Austro-Hungarian Empire to get an idea of what I mean.
2) Absence of Japan. It's fine and dandy to have it nonplayable, but looking at Korea and not seeing Kyushu there is jarring.
1) (I knew this was coming) Yes I'll thicken them up a bit, not a problem!
2) Yea it is a little barren over there isn't it? okay I'll put it in on the next update.
Any other game play critics... er... I mean citiques??