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Moderator: Cartographers
kevinc wrote:It hinders legibility.
kevinc wrote:Also, I would ditch the graphic behind the legend too. It hinders legibility. That area should be clear and uncluttered. The graphic behind it adds nothing ot the overall design. Your map is nice and well made, the focus should be on that, and the legend should as clear as possible.
spiesr wrote:This map just seems too big.
Also i dislike the way that some teritories have only one border. Ex: South Greenland
haha, this is one of those rare occasions where i agree with you to the fullest. and I believe it's a good thing.haha wrote:spiesr wrote:This map just seems too big.
Also i dislike the way that some teritories have only one border. Ex: South Greenland
most of the cc maps have some contries that have only one border
Thats actually a feature i like a lot. One thing i like to see in maps are difficult routes to follow. Something that could potentially make it difficult for one person to just roll through the entire map with a large force. A decent sized army on south greenland could foil an entire onslaught.
YAY! dont let him thug you into doing nothing.DublinDoogey wrote:In reference to the 'dead end' countries:Thats actually a feature i like a lot. One thing i like to see in maps are difficult routes to follow. Something that could potentially make it difficult for one person to just roll through the entire map with a large force. A decent sized army on south greenland could foil an entire onslaught.
That's the same reasoning I used, and to be frank, they're staying.
---Take care, and make sure all numbers are centralized in the army shadows. It makes the map look more professional. Lack and I have decided that there should be centralization in all new maps, and in respect to the old ones they will eventually be asked to fix the minor errors.
the blue numbers are hard for me to read in the circles, dunno if there's anything you can do about it.
I dont think you can do anything about it.DublinDoogey wrote:---Take care, and make sure all numbers are centralized in the army shadows. It makes the map look more professional. Lack and I have decided that there should be centralization in all new maps, and in respect to the old ones they will eventually be asked to fix the minor errors.
Will do. I fixed some glaringly bad ones, but I can go fine tune the rest.the blue numbers are hard for me to read in the circles, dunno if there's anything you can do about it.
I'll try doing something about it. I can see that they might be hard to read because of darkness.
He CAN'T put it up until andy marks it with the foundry brand.haha wrote:it looks fin i just want to play this game
I dont like them much but if it makes more people able to read it i'm all for it.DublinDoogey wrote:
Do the numbers look centered? They seem good to me.
What d'you guys think of the white circles, versus the usual blackish ones?
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