Danram wrote:thank you for your fast reply. Now it makes perfect sense.
you're welcome mate. i see you have a good chance at winning that game. good luck.
Moderator: Cartographers
Danram wrote:thank you for your fast reply. Now it makes perfect sense.
Gilligan wrote:Your map is in my 4 Man Madness tournament.
Redwood wrote:Two small questions. I understand why two ports connect for the market bonus. Now, I ask, why don't docks connect. Also, do you need to own all the territory between the market and the port?
Besides these questions, good map with an interesting concept, I like it.
Redwood wrote:Two small questions. I understand why two ports connect for the market bonus. Now, I ask, why don't docks connect. Also, do you need to own all the territory between the market and the port?
Besides these questions, good map with an interesting concept, I like it.
Aerial Attack wrote:Redwood wrote:Two small questions. I understand why two ports connect for the market bonus. Now, I ask, why don't docks connect. Also, do you need to own all the territory between the market and the port?
Besides these questions, good map with an interesting concept, I like it.
I'm not the map creator, so my assumptions could be wrong. But, here is my take:
Port to Port. Ports are assumed to be large enough for a ship to come in and do commerce. Once on land, the goods manage to find a way to market (an escort is sent with the goods) - regardless of who owns the lands in between. It's not strictly a money for goods exchange. Otherwise, as long as you owned the Port on the Resource Pair side and either a Port or Dock on the Market side - it might work.
Dock to Dock is more for sending your men across on a row boat of sorts (you can't really fit all your goods on the row boat & men to protect those goods & men to protect the boat). Obviously ships have row boats aboard, but they never leave them ashore for long or unprotected. Who would protect the row boat whilst the men and goods traveled to and from the Dock to Market?
yeti_c wrote:Aerial Attack wrote:Redwood wrote:Two small questions. I understand why two ports connect for the market bonus. Now, I ask, why don't docks connect. Also, do you need to own all the territory between the market and the port?
Besides these questions, good map with an interesting concept, I like it.
I'm not the map creator, so my assumptions could be wrong. But, here is my take:
Port to Port. Ports are assumed to be large enough for a ship to come in and do commerce. Once on land, the goods manage to find a way to market (an escort is sent with the goods) - regardless of who owns the lands in between. It's not strictly a money for goods exchange. Otherwise, as long as you owned the Port on the Resource Pair side and either a Port or Dock on the Market side - it might work.
Dock to Dock is more for sending your men across on a row boat of sorts (you can't really fit all your goods on the row boat & men to protect those goods & men to protect the boat). Obviously ships have row boats aboard, but they never leave them ashore for long or unprotected. Who would protect the row boat whilst the men and goods traveled to and from the Dock to Market?
I like this explanation the best!!!
C.
Night Strike wrote:DiM and yeti_c, is there a way to reformat the XML?? I don't know exactly how overrides and such work, but couldn't those be implemented to remove all those negative bonuses that are showing in the BOB menu. It would make the whole thing load faster. Since the change wouldn't affect anything in gameplay, would it be allowed?
Night Strike wrote:Cool. Thanks guys. It had been bugging me the past few days. By the way, this map has really grown on me when I do play it. (Although I don't think Age of Might ever will.)
Coleman wrote:It can be done. I'll pm yeti.
DiM wrote:Coleman wrote:It can be done. I'll pm yeti.
poor yeti, he already made the biggest 2 xml files (aom and aor: might) he has 2 more planed (aor ch2 and ch3) and now he has to redo aom
he's gonna crack
Night Strike wrote:DiM wrote:Coleman wrote:It can be done. I'll pm yeti.
poor yeti, he already made the biggest 2 xml files (aom and aor: might) he has 2 more planed (aor ch2 and ch3) and now he has to redo aom
he's gonna crack
Isn't ConquerMan larger???? But this wouldn't be a build from scratch.
I did check out the Chapter 2 map, so we'll see what happens.
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Allegre</component>
<component>Puerto Castillo</component>
</components>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Allegre</component>
<component>Puerto Tiago</component>
</components>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Esperanza</component>
<component>Puerto Castillo</component>
</components>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Esperanza</component>
<component>Puerto Tiago</component>
</components>
</continent>
<!-- Negative modifiers to ensure only one port combo takes effect.
-->
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>-2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Allegre</component>
<component>Puerto Esperanza</component>
<component>Puerto Castillo</component>
</components>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>-2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Allegre</component>
<component>Puerto Esperanza</component>
<component>Puerto Tiago</component>
</components>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>-2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Allegre</component>
<component>Puerto Castillo</component>
<component>Puerto Tiago</component>
</components>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>-2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Esperanza</component>
<component>Puerto Castillo</component>
<component>Puerto Tiago</component>
</components>
</continent>
<!-- And if you own all 4 harbors then you need to get the bonus
-->
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Allegre</component>
<component>Puerto Esperanza</component>
<component>Puerto Castillo</component>
<component>Puerto Tiago</component>
</components>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Allegre</component>
<component>Puerto Castillo</component>
</components>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Allegre</component>
<component>Puerto Tiago</component>
</components>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Esperanza</component>
<component>Puerto Castillo</component>
</components>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Esperanza</component>
<component>Puerto Tiago</component>
</components>
</continent>
<!-- Three port combinations with overrides
-->
<continent>
<name>Hat and Clothes to Manchia Market (3 ports)</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Allegre</component>
<component>Puerto Esperanza</component>
<component>Puerto Castillo</component>
</components>
<overrides>
<override>Hat and Clothes to Manchia Market</override>
<override>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market (3 ports)</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Allegre</component>
<component>Puerto Esperanza</component>
<component>Puerto Tiago</component>
</components>
<overrides>
<override>Hat and Clothes to Manchia Market</override>
<override>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market (3 ports)</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Allegre</component>
<component>Puerto Castillo</component>
<component>Puerto Tiago</component>
</components>
<overrides>
<override>Hat and Clothes to Manchia Market</override>
<override>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market (3 ports)</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Esperanza</component>
<component>Puerto Castillo</component>
<component>Puerto Tiago</component>
</components>
<overrides>
<override>Hat and Clothes to Manchia Market</override>
<override>
</continent>
<!-- 4 ports with overrides
-->
<continent>
<name>Hat and Clothes to Manchia Market (4 ports)</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Chiuso</component>
<component>Reyes</component>
<component>Puerto Allegre</component>
<component>Puerto Esperanza</component>
<component>Puerto Castillo</component>
<component>Puerto Tiago</component>
</components>
<overrides>
<override>Hat and Clothes to Manchia Market (3 ports)</override>
<override>
</continent>
<continent>
<name>Hat and Clothes</name>
<bonus>0</bonus>
<components>
<component>Chiuso</component>
<component>Reyes</component>
</components>
</continent>
<continent>
<name>North Western Ports</name>
<bonus>0</bonus>
<components>
<component>Puerto Allegre</component>
<component>Puerto Esperanza</component>
</components>
<required>1</required>
</continent>
<continent>
<name>Northern Ports</name>
<bonus>0</bonus>
<components>
<component>Puerto Tiago</component>
<component>Puerto Castillo</component>
</components>
<required>1</required>
</continent>
<continent>
<name>Hat and Clothes to Manchia Market</name>
<bonus>2</bonus>
<components>
<component>Manchia</component>
<component>Hat and Clothes</component>
<component>North Western Ports</component>
<component>Northern Ports</component>
</components>
</continent>
That blew my mind and in its rebirth all I have to say is bloody brilliant.yeti_c wrote:After Update
- Code: Select all
---removed---
If you have hats and clothes
and one of the northwestern ports
and one of the northern ports
then you receive 2 for Hats and Clothes to Manchia Market
Coleman wrote:That blew my mind and in its rebirth all I have to say is bloody brilliant.yeti_c wrote:After Update
- Code: Select all
---removed---
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