Moderator: Cartographers
edbeard wrote:I'm just saying that the percentage of territories for land and sea respectively is about as far as I'm willing to go. If I added a few more land or took away a few sea territories then it would 'cross the line' for me
yeti_c wrote:edbeard wrote:I'm just saying that the percentage of territories for land and sea respectively is about as far as I'm willing to go. If I added a few more land or took away a few sea territories then it would 'cross the line' for me
You mean - that if you have to change it further then you'd drop it and move on?
C.
edbeard wrote:yeti_c wrote:edbeard wrote:I'm just saying that the percentage of territories for land and sea respectively is about as far as I'm willing to go. If I added a few more land or took away a few sea territories then it would 'cross the line' for me
You mean - that if you have to change it further then you'd drop it and move on?
C.
huh? I'm just saying that's as far as I'm going. It's my map why would I 'have to change it further'?
zimmah wrote:what about adding some large airports and/or ports and apply a bonus system for them. and in the case of airports, make them connect to each other.
might add some interesting gameplay.
edbeard wrote:1. Atlantic. All four borders have 2 attackers. These come from 8 continents. EIGHT continents have one way to attack this continent. It's 7 territories and only a bonus of 5. Seemingly it'll be a central point because it borders basically everybody.
Should we remove some of these connections? (could remove both AT 4 connections and make AT 2 connect with NA 7 instead)
Should we increase it's bonus? (+6 or +7)
Should we leave it as it is?
edbeard wrote:2. In general, this map doesn't have very many 'hold both these continents together' routes. some people like these a lot. does it matter?
edbeard wrote:Still looking for gameplay discussion. Or if you want to do the graphics let me know.
oaktown wrote:edbeard wrote:Still looking for gameplay discussion. Or if you want to do the graphics let me know.
So, you're not planning on doing the graphics? I think it would be fun if we stole the look of the old classic - though perhaps we'd need the permission of the original classic mapmaker... demon art? If I wasn't already in over my head wit other projects I'd volunteer, and if we got the go-ahead to copy the original classic style I might volunteer anyway, so long as the gameplay was completely sorted out first.
Any consideration of putting the Med in there, perhaps as a stand alone territory not connected to a region? It's a sad void in the middle of an otherwise very full map.
ZeakCytho wrote:So what's happening with this?
blacky44 wrote:This is awsome
blacky44 wrote:This is awsome
edbeard wrote:we need the gameplay stamp so get to discussing please!
oaktown wrote:Here are some little things that aren't necessarily bad, but are things that catch my attention and may be worth some discussion...
- Eurasia has no Arctic connection, and while it doesn't necessarily need one it seems odd that such a long border - the longest on the map - has no connection.
oaktown wrote:
- The Pacific is the largest of the world's oceans, yet in terms of territories it is smaller than Atlantic. Since Atlantic is the central region it may make sense for gameplay.
oaktown wrote:
- It'd be nice if fewer territories crosses the crease, but I'm not sure how to manage that. Perhaps some methods of distinguishing which is which on both sides of the map?
oaktown wrote:
- I still do wish the the land/sea connections corresponded with major world ports... the entire eastern seaboard, is one port after another, yet there is no connection.
oaktown wrote:
- Mediterranean? Can anyone thing of how to work it in? It's such a politically and historically important body of water, it deserves to be on here.
yeti_c wrote:Could be part of the Atlantic? - or just a no continent territory...
Other things to condider are the Panama & Suez canal?
C.
yeti_c wrote:I like the idea of having just "Water" connections...
There are a couple of just "land" connections that span water - so the opposite works for me too.
I'd consider dropping NA1 - PA4 if you have panama canal though?
C.
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