Conquer Club

The Citadel [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: The Citadel [Quenched]

Postby Natewolfman on Fri Oct 03, 2008 3:42 pm

why is it "F-Troop" rather then the military "Foxtrot"?
User avatar
Sergeant 1st Class Natewolfman
 
Posts: 4599
Joined: Wed Aug 29, 2007 6:37 pm
Location: omaha, NE

Re: The Citadel [Quenched]

Postby amazzony on Fri Oct 03, 2008 3:44 pm

Great map, I really enjoyed my first game on it. Clear, understandable, very nice. Well done and congrats on the quench! =D>
"Thou shalt accept thy dice rolls as the will of the Gods" (Church of Gaming)
"amazzony is a beast" (Woodruff)
User avatar
Lieutenant amazzony
 
Posts: 10406
Joined: Tue Nov 14, 2006 12:58 pm

Re: The Citadel [Quenched]

Postby TaCktiX on Fri Oct 03, 2008 3:49 pm

Because the company on campus refuses to be known as Foxtrot, it kinda removes all badassness from their name.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: The Citadel [Quenched]

Postby danfrank on Fri Oct 03, 2008 9:44 pm

Conquer Clubs version of RING AROUND THE ROSIE :lol: :lol: :lol:
Image
Corporal 1st Class danfrank
 
Posts: 611
Joined: Mon Dec 24, 2007 1:19 am

Re: The Citadel [Quenched]

Postby TaCktiX on Sat Oct 04, 2008 11:20 am

...if you belong to the camp that refuses to ever cut across the Parade Deck through neutrals. I'd say that's the perfect solution to most circular maps, personally.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: The Citadel [Quenched]

Postby Natewolfman on Tue Oct 07, 2008 9:14 am

TaCktiX wrote:Because the company on campus refuses to be known as Foxtrot, it kinda removes all badassness from their name.

lol nice, great map btw!
User avatar
Sergeant 1st Class Natewolfman
 
Posts: 4599
Joined: Wed Aug 29, 2007 6:37 pm
Location: omaha, NE

Re: The Citadel [Quenched]

Postby barterer2002 on Tue Nov 04, 2008 12:48 pm

So had an interesting issue in this game Game 3392341

Grey was autokilled in The Parade Deck which eliminated him. At that point the turn should pass to the next player (red) but didn't. I assume it will in an hour but am wondering if there is some way that it could have moved the turns along when the auto kill happened instead of having to wait the extra 12 hours. I did also post in suggs and bugs as well but thought I'd post for you guys in case you don't check there.
Image
Image
User avatar
Sergeant barterer2002
 
Posts: 6311
Joined: Mon Jul 02, 2007 11:51 am

Re: The Citadel [Quenched]

Postby yeti_c on Tue Nov 04, 2008 2:38 pm

Yeah - this will be an engine problem - not a Map problem...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: The Citadel [Quenched]

Postby barterer2002 on Thu Nov 06, 2008 11:06 am

I thought that likely but since I didn't know I figured I'd post it here as well JIC
Image
Image
User avatar
Sergeant barterer2002
 
Posts: 6311
Joined: Mon Jul 02, 2007 11:51 am

Re: The Citadel [Quenched]

Postby agentcom on Sat Nov 22, 2014 6:27 pm

Minor bug: The territ Commandant seems to be in the XML as "search_cnt"
User avatar
Colonel agentcom
 
Posts: 3987
Joined: Tue Nov 09, 2010 8:50 pm

Re: The Citadel [Quenched]

Postby Gilligan on Sun Nov 23, 2014 12:13 am

Code: Select all
<territory>
<name>Commandant</name>
<borders>
<border>ROTC</border>
<border>Jenkins Hall</border>
<border>Canteen</border>
</borders>
<coordinates>
<smallx>73</smallx>
<smally>96</smally>
<largex>84</largex>
<largey>108</largey>
</coordinates>
</territory>


screenshot? i don't see any issue.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Previous

Return to The Atlas

Who is online

Users browsing this forum: No registered users