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Re: WWII Europe [Beta]

Postby Qwert on Tue Mar 10, 2009 4:45 pm

please,move these topic to galery/
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Re: WWII Europe [Beta]

Postby oaktown on Tue Mar 10, 2009 6:24 pm

qwert wrote:please,move these topic to galery/

umm, maybe i'll just let it sit for a few more hours. :lol:
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Re: WWII Europe

Postby kiddicus maximus on Wed Mar 11, 2009 7:45 pm

Two in two days?

Someone is on the ball lately... gratitude abounds.
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Re: WWII Europe

Postby Qwert on Sat Apr 18, 2009 3:24 pm

hmm,how only these map dont have [quenched] in hes title?
Why every time MOd forget to add things in mine maps?
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Re: WWII Europe

Postby sm8900 on Tue May 19, 2009 2:08 pm

is it possible to hit d4 from W5? I don't seem able to do so, in game 4859856. thanks.
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Re: WWII Europe

Postby MrBenn on Fri May 22, 2009 2:46 am

qwert wrote:hmm,how only these map dont have [quenched] in hes title?
Why every time MOd forget to add things in mine maps?

You could change it yourself if it bothers you that much? :lol:
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Re: WWII Europe

Postby Kinnison on Fri Jul 10, 2009 12:18 pm

BOB is reporting an XML error in WWII Europe. All it will tell me is that the map inspect and the text map are off.

This may be a BOB issue, also being bugged there.
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Re: WWII Europe

Postby Incandenza on Tue Nov 24, 2009 9:25 pm

So I have no real confidence that what I'm about to propose will actually get done, given that the map's been out of beta for months, but it's small, so who knows?

I really like the map, it's great for quads, but one of the problems is that with 8p it has a first-mover advantage, as everyone gets 12 starting terits. However, with the 7 starting neutrals, that leaves 7 more terits that have to start neutral. I propose that L2 (Leningrad) become a normal starting terit rather than a neutral. This will have the advantage of having everyone start with 13 terits, making it harder for the first player to gain an advantage. Also, it would free up the Karelia terit, which now languishes behind a neutral 3, destined to be the last terit killed at the end of a game.
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Re: WWII Europe

Postby MrBenn on Wed Nov 25, 2009 5:35 pm

A change of starting neutrals would have no impact on games in progress, so this would be a relatively easy amendement to push through. In an ideal world it would be nice to know what qwert thinks... but I don't have any hope that he'll return any more.

If other people are supportive of the change, I can see no reason it could not happen...
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Re: WWII Europe

Postby cairnswk on Thu Nov 26, 2009 12:11 am

MrBenn wrote:A change of starting neutrals would have no impact on games in progress, so this would be a relatively easy amendement to push through. In an ideal world it would be nice to know what qwert thinks... but I don't have any hope that he'll return any more.

If other people are supportive of the change, I can see no reason it could not happen...


qwert is still around and comes in online...i saw him logged in earlier today.
Might do him the courtesyh to PM him :idea:
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Re: WWII Europe

Postby MrBenn on Thu Nov 26, 2009 3:26 pm

MrBenn wrote:...but I don't have any hope that he'll return [to the foundry]...
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Re: WWII Europe

Postby Incandenza on Fri Nov 27, 2009 5:23 am

I shall PM him then, and see what he thinks...
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Re: WWII Europe

Postby jman10012 on Tue Dec 22, 2009 7:07 am

Favorite map EVER!

I always seem to control the Eastern or Western Front at the begginnig of the game.
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Re: WWII Europe

Postby ironsij0287 on Fri Aug 19, 2011 9:56 am

I'm not sure if this has been brought up yet or not. But with the advent of Supersized maps wouldn't this be a good candidate to be upgraded to the larger format?
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Re: WWII Europe

Postby natty dread on Fri Aug 19, 2011 1:16 pm

ironsij0287 wrote:I'm not sure if this has been brought up yet or not. But with the advent of Supersized maps wouldn't this be a good candidate to be upgraded to the larger format?


Sure. Maybe you should PM the maker and see if he's willing to redo the map.
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Re: WWII Europe

Postby MrBenn on Tue Aug 23, 2011 4:13 pm

natty_dread wrote:
ironsij0287 wrote:I'm not sure if this has been brought up yet or not. But with the advent of Supersized maps wouldn't this be a good candidate to be upgraded to the larger format?


Sure. Maybe you should PM the maker and see if he's willing to redo the map.

:lol:
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Re: WWII Europe

Postby natty dread on Tue Aug 23, 2011 5:09 pm

MrBenn wrote:
natty_dread wrote:
ironsij0287 wrote:I'm not sure if this has been brought up yet or not. But with the advent of Supersized maps wouldn't this be a good candidate to be upgraded to the larger format?


Sure. Maybe you should PM the maker and see if he's willing to redo the map.

:lol:


Yeah I can't believe I said that with a straight face, either.
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Re: WWII Europe

Postby Nuketon on Sat Dec 17, 2011 9:25 am

how do you conquer UK? i can bombard but see no troop route in
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Re: WWII Europe

Postby isaiah40 on Sat Dec 17, 2011 11:03 am

Nuketon wrote:how do you conquer UK? i can bombard but see no troop route in

You are correct with what you see. No attack route in, only out or total bombardment so that no occupies the UK.
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Re: WWII EUROPE-update !18 novembar page 1-61 [Final Forge]

Postby iancanton on Sat Feb 11, 2012 11:05 am

there's a mistake in the xml. W4- General Bradenberger ought to be W4- General Brandenberger.

ian. :)
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Re: WWII Europe

Postby stardust54 on Sun Sep 22, 2013 3:14 pm

my game has finished buy the game will not end or give us are points
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