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Fewnix wrote:Red here. while it may seem premature o start looking in round 2 at the possibility of eliminating someone, that is one part, one important part of the F4M guidelines - always knowing who is the weakest player, and even more importantly, whether or not you can eliminate him. Two separate questions. . In a map with settings - Terminator, sunny, unlimited forts- the search for answers to those two questions should be a priority. we also need to keep in mind the flip side all the other players are looking at the chances of eliminating This started to be my focus in plans for round three
kierkegaard_2 wrote:Good comments.
This debrief shows the the risk/reward of bonuses.
Playing strategically with hindsight,my weakness to red is evident. It would have been interesting if I had used the active game log to ally with green, reinforce all to Bangkok to protect green's bonus and convinced green to deploy all to NY to spread the stacks out.
I may attempt to start using the game log in active SoC games for this type of discussion.
If I had taken this action and alerted the other players, what would have been your reaction to green's strength? Would it still have been to eliminate me?
Fewnix wrote:Red here.
The most likely target for me to eliminate in round 6 is Blue currently the weakest player on the map with 19 troops and 3 spoils. Assuming my plan listed above works, in round , 5 I would have 18 troops basically adjacent to blues 19 or so troops, depending on what happens between rounds. With only a 3 deploy and a set only IF I I pick up a third red this round ,that would give me about 25 troops to eliminate 20? or so blue troops. possible but not likely, and I hear you teach, trying would just make me a target,.>
But If I take a spoils this round and a spoils round 5, I start round 6 with 4 spoils, I could have a set to cash and that set could be worth more than 4. if someone has cashed a set, While there are other possibilities, blue is most likely to be the weakest player then , I would probably have a reasonable chance of eliminating him and then and it would trying. Blue is about my rank so eiminating him would give me about 20 points virtually guaranteeing I do not lose any points this game. Picking up blues 5 spoils would give me another set and a good chance to survive and eliminate at least one more player, before being eliminated. giving me a net gain of over 20 points . Etc.
.Always know who is the weakest player and whether or not you can eliminate him
Kiwi_NZ wrote:I split my troop deploy here,I think it was wise,as to build equal stacks across the board.
I just read >
Viceroy63 Assessment of Round 04
hindsight is a good thing,most likely the right thing to do,with my troop deploy here
kierkegaard_2 wrote:Blue here. Thx 4 advice. That would have been best.
Kiwi_NZ wrote:2012-02-02 19:59:57 - Kiwi_NZ received 3 troops for 5 regions
2012-02-02 20:00:06 - Kiwi_NZ deployed 2 troops on Istanbul
2012-02-02 20:00:15 - Kiwi_NZ deployed 1 troops on Montreal
2012-02-02 20:00:35 - Kiwi_NZ assaulted Madrid from Istanbul and conquered it from ronshippau
2012-02-02 20:00:45 - Kiwi_NZ ended the turn and got spoils
At the timeI thought equaling out my stacks was the best,
but In hindsight,I didnt keep an out out for the weakest link > blue
I'm now doing this before and after my moves,I've read the soc guide,a few times,but my human nature is to skip read at times,even though,I read the bit about the weakest player![]()
With a failed attempt at eliminating Blue, Green goes back home in a fit of depression. Just like the dinosaurs who dominated this planet for 150 million years and that was no guarantee of survival, so also does dominating an entire bonus zone does not guarantee a successful elimination.
dhallmeyer wrote:Sometimes single clicking and losing is harder to stop than Auto. Hard to say what actually happened from this vantage point.
Keep in mind that you will not win every game you play with these tactics: even the best among us only win 25-30%. What we have learned is that we can make 1-2 kills per game (winning 25% or so) and that will be enough to see your score move up and your fun increase.
Your Plans: Cash my set and eliminate green,
My set will give me 10 plus a 2 auto -deploy on Capetown F5 where I already have 4. That Capetown F5 6 and the 8 I have on Dubai A1 would give me 14 troops and a good shot at eliminating greens 7 on South America - 14 v7 . To up the odds a bit, I plan to deploy one (just one 1) on Capetown giving me 15 v 7 a 8 surplus. I have only one troop on Mumbai to attack the 5 green on Oceania, so I plan to depoly 12 there, Mumbai A6 giving me 13 v 5 another 8 surplus. I am open to fien tuning the deply.
Once I eliminate green I will have points for the elimination and a reasonable chance of survivng to cash my newly acquired 5 set and eliminate another player. I may want to set up a string of doubletons to increase my chacne of survvial,noting:
Yellow, the player after me and the to be elimianted green, will have to cash a set worth 12 and starting with 24 troops has some chance of eliminating someone and running the board . Perhaps more importantly, pink, the player after yellow will have to cash a set wotrh 15 and with 34troops currently and a 6 deploy could run the board. Cyan with 44 troops and 3 spoils may be able to cash the set and run the board. If I survive to the next round. I will have a set worth 20 and some chance of taking out another player and running the board.
P.s. There is some chance I could eliminate yellow and get his 5 cards, cash them and then eliminate green, run the board.. but there is not a good chance and trying would weaken me for elimination and a net losss of points..
The above respectfully submitted.
your student,
Fewnix
Re: Basic Terminator 10476657 -student Fewnix
by macbone on Sun Feb 05, 2012 5:31 am
Fast-moving game, eh? One player down already, and another about to die, and it's only Round 6. By all means, Fewnix, fien tune that deply! =)
You're faced with a dilemma here. Do you go for a kill, perhaps evening your points won/lost, or do you play for the win? Yellow is tempting, but your chances are only about 27% of taking him out.
If you go for the green kill, you're going to be depleted in troops and ripe for elimination.
I usually deduct -2 from each additional stack in a particular kill run, since you won't attack usually from there with 3 or less, although in this case, a 3v1 is certainly doable. I'd advise 2 more on Cape Town, not 1 more, and only 11 on Mumbai.
This will give you 14 v 3,2,1,1 (89% success) and 12 v 1,1,1,1,1 (93.5%), for an overall 83% chance of success. This will likely leave you very weak, however, and Yellow and Cyan are in particular positioned to take you out, given the cards and good dice.
I'd like to see you play for the win, but in this case, you might as well go for the low-hanging fruit. Good luck, man!
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