jghost7 wrote:How does the strategy differ when the game is not escalating, and it is set to flat rate?
in flat rate, nobody can go on a kill run like what becky described perfectly. So in flat rate, it is more important to build an area of strength on the map than to maintain large stacks spread out all over (one escalating strategy). Diplomacy is more important as well. It is very hard to maintain strength when you have enemies on two borders. If you are in N america, form an alliance with australia between hawaii and mexico, so you can focus on keeping europe and S america in check for example.
i have an 8 player flat rate 2.1 game going on right now, and it is almost round 100. it will never end unless players decide to team up against one poor soul and eliminate him.
http://www.conquerclub.com/game.php?gam ... full_log=Yin this game, green broke cyan in africa to take the largest bonus out of all players. I could not let that happen so i broke green. I have done this to blue at least 3 different times and cyan at least 3 different times this game. But this is the first clash I have had with green all game. It is round 101 and this is the first time I have attacked him. Green decided to move 150 armies onto austrailian claim. I knew he was gearing up to try and hit me cuz he had left it a 1 for the last 15-20 turns. I actually would not have attacked him, if he did not make the show of aggression.
Notice what orange is doing. He hasnt made a single attack (other than taking a 1 for the card) in over 80 rounds. that is patience my friend.
My next move is to hope that green focuses on getting back his continent and doesnt try to break me in Hawaii (he would be sacrificing 175 armies) out of revenge. I will use the next 7-10 turns rebuilding my aussie border while keeping an eye on blue in moskva.