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[Abandoned] - Conquer National Bank
Posted:
Fri Feb 06, 2009 6:40 pm
by lzrman
Mod Note:Abandoned - If resurrected, this one must be checked again.Map: Conquer National BankPurpose of Map: Secure the 3 Green Money Stashes & Get-A-Way Car to win the game
Map Cartographer: a.sub
Map Idea & XML: Lzrman
Map Specifics & Analysis:Number of Territories: 58
Number of Doors: 2
Number of Money Carts: 6
Number of Alarms: 11
Number of Thugs: 11
Number of Get - Away -Car: 1
Number of Non-Bonus-able People: 24
Neutral Start Points:1. Vault Door = 4 Neutral Armies
2. "Back Door" = 4 Neutral Armies
3. Get A Way Car = 4 Neutral Armies
4. Stash 1-3 = 1 Neutral Armies
5. Stash 4-6 = 2 Neutral Armies
6. Alarms = 1 Neutral Armies
Large Version- Click image to enlarge.
Re: Conquer National Bank
Posted:
Fri Feb 06, 2009 8:22 pm
by shakeycat
Let's see what we can do.
I'm wondering where to put starting positions for 8 players. Do we start with 1 each like Age of Realms, with lots of neutrals to kill? In that case, we can't all start as customers, because we'd just kill one another in the lobby, right? Perhaps capturing the vault doesn't make a 'win', but to capture the vault + a manager + something else will make a hefty bonus.
If we place managers, they'll probably be in the orange, blue, or yellow areas. Those areas could be further broken into territories, or could yield things worth bonuses (key, wallet, weapon?)
The guard would have to be formidable and start with a great number of neutrals. The vault lobby and vault would also start with many neutrals. Managers would start with somewhat less, being unarmed suits. Maybe one also needs to own a customer or teller as a hostage?
ideas?
Re: Conquer National Bank
Posted:
Fri Feb 06, 2009 8:40 pm
by a.sub
you know i had a map idea that you should defs steal if u make this.
it was that the winner of the game needed to get enough money to get a premium account. You could have bills laying around the bank, and say the winner is the one that captures enough to buy premium.
Re: Conquer National Bank
Posted:
Fri Feb 06, 2009 9:36 pm
by lzrman
a.sub wrote:you know i had a map idea that you should defs steal if u make this.
it was that the winner of the game needed to get enough money to get a premium account. You could have bills laying around the bank, and say the winner is the one that captures enough to buy premium.
We could have double objectives going at the same time that require a piece of the single objective territory to help win (sense?)!
Re: Conquer National Bank
Posted:
Fri Feb 06, 2009 9:50 pm
by a.sub
lzrman wrote:a.sub wrote:you know i had a map idea that you should defs steal if u make this.
it was that the winner of the game needed to get enough money to get a premium account. You could have bills laying around the bank, and say the winner is the one that captures enough to buy premium.
We could have double objectives going at the same time that require a piece of the single objective territory to help win (sense?)!
lol im confused
Re: Conquer National Bank
Posted:
Fri Feb 06, 2009 10:07 pm
by lzrman
2 Objectives - Secure x, x, and x
Each objective shares an X that can only be aquired by one player
Re: Conquer National Bank
Posted:
Fri Feb 06, 2009 10:23 pm
by Joodoo
how about 2 two floors instead of one? that might make the gameplay more interesting
Re: Conquer National Bank
Posted:
Fri Feb 06, 2009 10:30 pm
by lzrman
Great Suggestion! on the Double Floors, we could perhaps have a conference room with a second level access? perhaps level 1 elevator can attack level 2, have it almost tiered?
Re: Conquer National Bank
Posted:
Fri Feb 06, 2009 10:47 pm
by Joodoo
sound good
Re: Conquer National Bank
Posted:
Sat Feb 07, 2009 12:12 am
by a.sub
lzrman wrote:2 Objectives - Secure x, x, and x
Each objective shares an X that can only be aquired by one player
well the point of an objective is to have one thing people bash each other's brains in over. so have a bunch of high value bonuses, and have say 5 money carts that they need to win. maybe you could have it not a bank, but a bank robbery, you could have a bonus for owning different crooks placed in certain terrs. and you could even have bonuses for the terrs. that have a gun etc.
Tag line wrote:Your a theif wanting to rob the CC National Bank, trying to steal what you have come for, 5 sacks of money, get them all and you win. But watch out there are others trying to get what you have come for, get a terr with a gun and you get +5 troops and capture a terr with a thug and you can use him for a bonus +3 troops!
Re: Conquer National Bank
Posted:
Sat Feb 07, 2009 12:57 pm
by naxus
The two floor idea sounds good.Why not combine your two layouts and have the second one be the first floor with the first one being the second floor and just drop the vault to the first floor?
Re: Conquer National Bank
Posted:
Sat Feb 07, 2009 10:26 pm
by a.sub
Had some time laying around
yes it is within the max img size limit- Click image to enlarge.
Re: Conquer National Bank
Posted:
Sat Feb 07, 2009 10:49 pm
by lzrman
That is totally awesome!!!!!!!!!!!
Should make it really look like a blue print that would be a major upgrade.
Re: Conquer National Bank
Posted:
Sat Feb 07, 2009 11:18 pm
by a.sub
u want the .psd file?
Re: Conquer National Bank
Posted:
Sat Feb 07, 2009 11:57 pm
by lzrman
Send it over
! i'll modify it as necessary
Re: Conquer National Bank
Posted:
Sun Feb 08, 2009 1:24 am
by a.sub
lzrman wrote:Send it over
! i'll modify it as necessary
u got it!
btw u need to change the wood because i just googled it our of desperation
and the floor plan is for a house
but i think you can make it work, use the garage as the vault etc. ill drop u an email
Re: Conquer National Bank
Posted:
Sun Feb 08, 2009 1:30 am
by a.sub
my computer with photoshop (and my excel for my tourney's) died, ill email it tommorrow, sorry
Re: Conquer National Bank
Posted:
Mon Feb 09, 2009 2:38 am
by a.sub
so apparently ur email rejected the .psd file which is weird, so i uploaded it to orbit files
u need to download it, add ".psd" to the end then open it
Click to download
Re: Conquer National Bank
Posted:
Mon Feb 09, 2009 2:57 am
by lzrman
Because it was bigger then 15 mb's, which seems a bit big for a psd file.
I downloaded it
!
Re: Conquer National Bank
Posted:
Mon Feb 09, 2009 2:57 am
by lzrman
Any further conversation I think should be focused on the map
Send me a PM if u wanna discuss *l*
Re: Conquer National Bank
Posted:
Mon Feb 09, 2009 11:38 am
by a.sub
lol kk, so what style of game play do u plan for the map, the bank robbery or a normal game?
Re: Conquer National Bank
Posted:
Tue Feb 10, 2009 8:35 pm
by lostatlimbo
I agree with a.sub - I think this would be a great map if the gameplay objective was based around an actual bank robbery. The lookouts, the getaway cards, negative troops for territories with 'silent alarms' or guards with guns, etc.
I like that blueprint theme too - good stuff.
Re: Conquer National Bank
Posted:
Tue Feb 10, 2009 11:51 pm
by a.sub
lostatlimbo wrote:I agree with a.sub - I think this would be a great map if the gameplay objective was based around an actual bank robbery. The lookouts, the getaway cards, negative troops for territories with 'silent alarms' or guards with guns, etc.
I like that blueprint theme too - good stuff.
thx, i think is should be like this
take a terr with ____ and you get ____
burglar = +1
gun = +2
alarm = -1
guard = -2
hold all the money carts and the get away vehicle to win!
Re: Conquer National Bank
Posted:
Wed Feb 11, 2009 1:05 am
by a.sub
someone should been doing their calculus hw - Click image to enlarge.
Re: Conquer National Bank
Posted:
Wed Feb 11, 2009 1:08 am
by a.sub
for the record anything can be edited in this
its just my two cents