[Abandoned] - Zodiac Map
Posted: Mon Jul 21, 2008 12:31 pm
V7.1 - Few minor Changes
V7 - Changed Fonts
V6.4.5
There are 124 Territories on this map.
12 Constellations which are each a continent as well as a part of a group of 2 other continents.
Explanation: Each Constellation is Part of a season (Summer, Fall, Winter, Spring) and part of an Element (Fire, Water, Earth, Air) as well as a continent by itself.
Aquarius: 1-10
Capricorn: 1-8
Sagittarius: 1-10
Scorpio: 1-17
Libra: 1-4
Virgo: 1-11
Leo: 1-8
Cancer: 1-7
Gemini: 1-15
Taurus: 1-10
Ares: 1-3
Pisces: 1-16
Spring -Aries, Taurus, & Gemini
Summer - Cancer, Leo, & Virgo
Fall - Libra, Scorpio, & Sagittarius
Winter - Capricorn, Aquarius, & Pisces
Fire – Leo, Ares, and Sagittarius
Water – Cancer, Pisces, and Scorpio
Air – Gemini, Aquarius, and Libra
Earth – Taurus, Capricorn, and Virgo
The one Territory that does not fall into any continent is the Black hole in the center which offers 2 access points to half of the constellations, and access at one point to an additional constellation. This territ will reset to 3 Neutral at the beginning of the holders turn, also it decays all connected territs by 1 at the beginning of each turn (only affects the player who holds the connected territ on their turn). This territory will start neutral with 6 Units on it.
Each player will start with an equal number of random territories. Any undesignated territories will be neutral with 2-5 units (at random).
2 players = 41 Territories each – 41 random neutrals + neutral black hole
3 players = 41 Territories each – 0 random neutrals + neutral black hole
4 players = 30 Territories each – 3 random neutrals + neutral black hole
5 players = 24 Territories each – 3 random neutrals + neutral black hole
6 players = 20 Territories each – 4 random neutrals + neutral black hole
7 players = 17 Territories each – 4 random neutrals + neutral black hole
8 players = 15 Territories each – 3 random neutrals + neutral black hole
The equation for the bonuses of the larger grouped continents that I used is:
Bonus = NumTerrits/3 (rounded to the nearest whole number)
- However with the implementation of individual constellation bonuses, I am considering dividing the current equation by 2, so that when someone owns a grouping continent, they won’t have an overly outrageous bonus (even though holding the grouped continents will be extremely difficult)
For the individual constellations I created a line plot (below) and divided it into 6 sections and every constellation that fell within the certain number of territs was assigned a bonus from 3 to 8.