Thanks koontz.
Alrighty...
The premise is that there's a central battle for the Stronghold (which is really quite similar to Helms Deep in the Lord of the Rings, which ties up the high fantasy criterion nicely). This is. in fact, the struggle of three distinct armies battling for the stronghold.
The 888s you see on the image above just show which regions start neutral.
I've really gone for simplicity in this map. I want to make a map which everybody can understand. There are some maps out there which I'm terrified will come up if I start a 1-minute-round-speed-game, and I don't want this to be one of them.
I've been reading the public reactions to this map during the voting process.
Here is a
brief to-do list:Change the font of the region names
Probably rename some regions
Add detail to regions
Sorting out the rebel regions
Find a way to convey each bonus name
I've seen that many people don't like how the rebel regions work. To be honest, I don't either. I had difficulty getting the auto-deploy and bombardment features required by the GCCM voters into the gameplay structure. I'll think about this, and seriously review it.
Discussion focus:Map name
Rebel regions (remember - bombardments and autodeploys must be on the map somewhere)
Armandolas wrote:stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that.
More generally - graphics and gameplay