[Abandoned] - CONQUERSHIP (1v1 map)
Posted: Tue Nov 29, 2011 4:55 pm
Version 9
Per ian canton's suggestion, I've set the cell bonus to +1 per 10 cells over 30 (legend says sea cells, will change that with next update)
I changed the grids to 0-9
I've also clarified some things in the legend (no region bonus, ship cells cannot assault each other)
Previous update:
Version 8
Each section of the Destroyer and Submarine on each side one-way assaults the connected torpedo.
Each section of the Aircraft carriers one-way assaults the connected jet fighter.
Torpedoes and Jet Fighters bombard and are bombarded by any ship on the opposite side of the map.
Each section of the Battleship and Patrol Boat bombard the sea cells marked by arrows.
Sea Mines, Torpedoes and Jet Fighters are all impassable by sea. The trails connecting the latter to their ships are normal sea cells. This essentially functions like train connections do on various maps by showing a connection without interfering with the territory.
Toyed with the table background and toned it down considerably.
I lowered the starting # of troops to 10 and the torpedo/jets to 5 to help minimize first-turn advantage.
thenobodies80 note: Map approved for 1vs1 games only
Victor Sullivan and myself are pleased to present Conquer Club's first map designed exclusively for 1v1: Conquership.
Map Name: CONQUERSHIP
Mapmaker(s): Lostatlimbo & Victor Sullivan
Number of Territories: 34 Ship cells (17 each) start with 15, 160 Open Sea cells (divided between both players and neutrals)
Special Features: Receive a bonus for holding ships and sea cells on your side of the map. Hold at least one ship or lose the game.
What Makes This Map Worthy of Being Made: The first map on CC to be designed exclusively for 1v1 play.
http://i134.photobucket.com/albums/q102 ... p1v1-3.png
Per ian canton's suggestion, I've set the cell bonus to +1 per 10 cells over 30 (legend says sea cells, will change that with next update)
I changed the grids to 0-9
I've also clarified some things in the legend (no region bonus, ship cells cannot assault each other)
Previous update:
Version 8
Each section of the Destroyer and Submarine on each side one-way assaults the connected torpedo.
Each section of the Aircraft carriers one-way assaults the connected jet fighter.
Torpedoes and Jet Fighters bombard and are bombarded by any ship on the opposite side of the map.
Each section of the Battleship and Patrol Boat bombard the sea cells marked by arrows.
Sea Mines, Torpedoes and Jet Fighters are all impassable by sea. The trails connecting the latter to their ships are normal sea cells. This essentially functions like train connections do on various maps by showing a connection without interfering with the territory.
Toyed with the table background and toned it down considerably.
I lowered the starting # of troops to 10 and the torpedo/jets to 5 to help minimize first-turn advantage.
thenobodies80 note: Map approved for 1vs1 games only
Victor Sullivan and myself are pleased to present Conquer Club's first map designed exclusively for 1v1: Conquership.
Map Name: CONQUERSHIP
Mapmaker(s): Lostatlimbo & Victor Sullivan
Number of Territories: 34 Ship cells (17 each) start with 15, 160 Open Sea cells (divided between both players and neutrals)
Special Features: Receive a bonus for holding ships and sea cells on your side of the map. Hold at least one ship or lose the game.
What Makes This Map Worthy of Being Made: The first map on CC to be designed exclusively for 1v1 play.
http://i134.photobucket.com/albums/q102 ... p1v1-3.png