[Abandoned] - WWIII:Pacific Conflict
Posted: Thu Aug 25, 2011 12:03 am
Map Name: WWIII: Pacific Conflict
Mapmaker(s): initus, skillfusniper33 for the XML
Number of Territories: Currently 114 (19 of which are neutral resets, 9 more of which start neutral so a 85 territory player start count)
Special Features: Interesting attack routes, concept, unique perspective, killer neutrals, odd bonus structures.
What Makes This Map Worthy of Being Made: I think that it is a fascinating concept of a near-future war, and hopefully people agree with me that the map would be fun to play on...
Newest Version:
Names for seemingly unnamed territories:
Newest Changes:
Alright, started almost from scratch, changed the perspective, etc. Personally, I like this a lot more than the previous versions, and it is easier on the eyes. Regions feel like they are sparser, which will aid in the shrinking of the map for the smaller version. Having a lot of trouble with the legend... I can't find an organization method that works with the information that I need to display. All of the needed information is currently on the legend in text form.
Concerns:
More territories are coming for the land areas (you can see the blank spaces).
Mapmaker(s): initus, skillfusniper33 for the XML
Number of Territories: Currently 114 (19 of which are neutral resets, 9 more of which start neutral so a 85 territory player start count)
Special Features: Interesting attack routes, concept, unique perspective, killer neutrals, odd bonus structures.
What Makes This Map Worthy of Being Made: I think that it is a fascinating concept of a near-future war, and hopefully people agree with me that the map would be fun to play on...
Newest Version:
Names for seemingly unnamed territories:
- The ships, subs, aircraft all have their names told in the legend, so according to that key, they will be named in the XML via "ocean, side, type" (e.g. F2 NATO Cruiser, or Western Canada SCO Bomber. Silos will also be named this way, but will not have an alliance: "Eastern Russia Silo." Ports will take the name for the land that they sit on: "Eastern US Port" or "L2 Port."
Newest Changes:
- Changes the current graphics colors to represent colors that are more natural and closer to what Earth looks like from space.
The darker theme required white units (from black).
Internal region cleanup (nicer borders).
Moon territories shuffled around.
Several territories added to space (satellites), no bonus associated with them yet (but there will be).
Reordered the legends, got rid of the third legend (the two legends will probably be increased in size next version.
Alright, started almost from scratch, changed the perspective, etc. Personally, I like this a lot more than the previous versions, and it is easier on the eyes. Regions feel like they are sparser, which will aid in the shrinking of the map for the smaller version. Having a lot of trouble with the legend... I can't find an organization method that works with the information that I need to display. All of the needed information is currently on the legend in text form.
Concerns:
- The NATO and SCO circles are too similar.
The current range calculations are unintuitive.
The legend... obviously.
More territories are coming for the land areas (you can see the blank spaces).