Moderator: Cartographers
t-o-m wrote:One way to get people researching could be to add a moderate decay on the land, like a -5 per turn, so people would get researching to get more armies to make it out...maybe?
Androidz wrote:Oh yeah forgot to say, i really liked your idea about doubleing the continent bonus and such. But with a map without continent that might be a bit hard so you've dropped it?
OliverFA wrote:Androidz wrote:Oh yeah forgot to say, i really liked your idea about doubleing the continent bonus and such. But with a map without continent that might be a bit hard so you've dropped it?
The continents are there. We just need to define them
And by the way, probably we also need to decide some additional obstacles (not much, just a few), to make the map not so open.
OliverFA wrote:The tech tree is that one:
- Code: Select all
Lab ----> Research Boost --------> Winning Tech
|
+-> Basic Reinforcements --> Advanced Reinforcements
|
+-> Basic Continents ------> Advanced Continents
|
+-> Basic Territories -----> Advanced Territories
[ labatory A ] [ labatory B ]
[ basic ][ basic ][ basic ][ boost ] [ basic ][ basic ][ basic ][ boost ]
[ adv ][ adv ][ adv ][ win ] [ adv ][ adv ][ adv ][ win ]
[ adv ][ adv ][ adv ][ win ] [ adv ][ adv ][ adv ][ win ]
[ basic ][ basic ][ basic ][ boost ] [ basic ][ basic ][ basic ][ boost ]
[ labatory C ] [ labatory D ]
t-o-m wrote:Can the lab attack all of its techs?
If so couldnt it say "Your lab can attack any of its techs."
A down side to this would just be that you can get basic reinf. I before basic reinf. II - UNLESS you made i an over ride and made it that you can only get the basic reinf II bonus if you hold basic reinf I...if you follow...
OliverFA wrote:
yeti_c wrote:They look pretty good - not sure about all those 1's in the top right.
C.
t-o-m wrote:yeti_c wrote:They look pretty good - not sure about all those 1's in the top right.
C.
I agree - but a 2 wouldnt be worth it would it?
Because there is no reason to get it apart from the territ bonus.
How about the gapping between cities and the values on there?
Would that encourage enough research and would someone be able to eliminate someone on round 1?
Androidz wrote:Alot of unecearry terretories no one will go trough. Which only will leave space if you dont move capitals to end.
RjBeals wrote:Just trying to be realistic. Size has been many a map-makers downfall.
(edit)
Not trying to plug my map, but have a look at my Iron Curtain map. It's 99 territories of straight-forward gameplay. Look how cramped my large map is. I went for naming each region - but i'm still gonna have a helluva time creating that small map.
MrBenn wrote:I think this map will need to utilise as much available space as possible... and that will mean using more height
Emperor_Metalman wrote:I like having 176 territories better. I'd recommend removing some of the ocean in the north.
And for naming the territories, you could do something like in Feudual War so that you'd only need to put a number in the territory, and have a legend to describe where the continents are.
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