Moderator: Cartographers
t.e.c wrote:Kaitai should be Kaitaia. other than that it looks good.
I'm afraid I personally don't like the islands. I just think it's a lot cleaner without them. Maybe, you could have the previous map (pre-islands), but insert two new sea routes. Firstly, from Auckland to Coramandel - only a short route across the little bay. Secondly, you do a route from Northland across to Great Barrier Island and down to Coromandel. Great Barrier Island would not be a territory, just a sensible stopping point for an invasion force. You would then get rid of the new islands, but you wouldn't need them. When you think about it, Blue continent has three borders to defend, and with the changes I suggested Aqua would have two. And from there you would have to capture the Dark Green, which wouldn't be particularly easy. And even if we don't implement this in the end, could you maybe just draft it up?
-Definitely keep the islands. I think 32 is a better territory number than 29.
-I would make the islands a +3, and the northernmost continent a +1.
-Chatham and Auckland islands should be the same dark green as Sunday island.
The mini map colors are relics from old versions...you should consider changing them to better reflect the actual map (plus their brightness is kind of an eyesore).
Do these continents have names of their own?
You could probably find a more atlas-y font for the title (territory font is good). It's those lower case a's that seem less professional. (Like I said, this is almost a non-issue, so don't stress over it).
. And if you want to make it an atlas theme you could perhaps use any open space to provide geographical info or somesuch. Population, area, etc.
On an admin side, you may need to start using version numbers rather than letters
I'm not sure that you need the North arrow, especially as you have long/lat lines on the map, and that the direction of North varies slightly
I'm not convinced by the orange border around the inset maps, and I have no idea about the scale of them (not that it's overly important) I'd be inclined to use simpler inset boxes with a 1 or 2 pixel stroke... Have you considered using a minimap similar to gimils one on the British Isles revamp? There's plenty of space for additional detail like that...
I'm still wary about the map height, but can't think of a simple solution, apart from adding in some rotation or using a different projection.
Postby reggie_mac on Wed Aug 27, 2008 9:26 pm
This is the large version of the map, not the small one, and it fits into the size restrictions for a Map
1. SMALL MAP: WIDTH up to 630 px; HEIGHT 600 px
2. LARGE MAP: WIDTH up to 840 px ; HEIGHT 800 px.
3. SIZE DIFFERENTIAL: A large map must be noticably larger than their small map; 9% larger is required but 33.3% (1/3rd) is recommended.
4. NOTE: Mapmakers are encouraged to make their large maps smaller than the maximum size limits when possible to eliminate scrolling to attack/read the sidebar info.
Scrolling isn't ideal, but like web design you have to make a call for the screen res you are creating it for. Heres some quick stats.
Resolution vs. % of Internet Users
Higher than 1024×768 = 38%
1024×768 = 48%
800×600 = 8%
Lower than 800×600 = < 1%
Unknown = 6%
So as we can see 80%+ of people use a screen res of 1024x768 or higher, which is pretty much the new standard for 4:3 monitors, i plan on having the small map fit nicely into this size. However a lot of people these days get wide screen monitors which have are generally in the 1200x800 mark. The display size of higher than 1024x768 is up 12% for 2008 on last year so going by these trends we can expect around 50% plus people to be using the SXGA (1280 x 1024) by mid next year, so really im future proofing my map. I know scrolling is not ideal, but NZ is a tall long country and if i make it too much smaller then half of the territories wouldn't fit the armies on them.
5. Do the inset islands connect to each other? ie Does Auckland Isle connect to Chatham Isle? I'm assuming they don't, although am not very certain??
I'm not a fan of the bottleneck at the north of the island, as it favours Kaitai on the drop, and makes the +2 for 3 terrs very unbalanced. If you were to move the Sunday Island route from Auckland to Northland it would open up the bottleneck; either that, or reducing the bonus to a +1 would help
the minimap colors are too jarring and not in lnie with the rest of the map. I would also like to see more new zealand flavor, whatever that is
Is this thing still in Drafts - it looks good enough to play on if you ask me!?!?
C.
DAT_WAT_SHE_SAID wrote:I reckon you should cut the islands out of it and just have ports going from auckland-wellington-christchurch or something.
The islands make it look ugly, if u want to keep them, atleast could u make them a bit smaller please?the boxes are massive!
Other then that, keep it up i want to play this map already haha
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