bryguy wrote:- I know this may be irrelevant and unchangeable, but the cannons that aren't on ships are simply massive. If you go off of their scale in relation to other objects of known size, one is roughly the size of a house. This isn't especially an issue for the ships, and maybe not that much of an issue for the towers, but overall it just seems weird to have such giant artillery at the 3 artillery spaces. Perhaps scale these down a bit?
sometimes, some things need to be exaggerated or minimized depending on the effect desired. i realize the cannons are too big compared to various other elements but if i made them smaller then much of the detail would be lost. most maps change real world borders to suit their purpose and people rarely complain about that so i'm not sure that a slightly larger cannon is such a big problem. but if it is and more people consider it so then i can make them smaller.
bryguy wrote:- I do admit that there are is a lot of empty space. I love that you've done so much for graphics, but it could cause issues. If you'd like to cut down on size a bit, there are some areas that could probably be modified. The tip above and to the right of Ship 1 is one spot that I can see right off the bat. There were significant others, but sadly I'm not seeing them again at this time.
you mean the land there? that piece of land completes the natural bay in that region. the bay along with the lake and river are the main reasons the citadel was built there. so just because it's not a terit it does not mean it is pointless. the lake, the river and the bay make the city what it is. i could remove them all and save some pixels but then the city wouldn't look like it should.
anyway don't worry about it, i shall add an infantry division there too.
bryguy wrote:- Many of the attack and/or bombard connections don't make logical sense. How does one attack an artillery from a tower? Wouldn't that be bombardment? Also, why is it the artillery that is attacking the gate tower? Wouldn't that also be more of bombardment? If you think it through, artillery doesn't move all that easily. Troops on the other hand could possibly do so. Would it be possible to somehow add troops (For both sides) in between the areas attacking each other?
i know some attack lines might not be very realistic but for gameplay reasons, realism is trumped. if you have a suggestion to make it more realistic and at the same time keep the gameplay balanced and flowy i'm all ears.
i will add more troops for the attacker but the defender stays put. going outside the walls is a bad manoeuvre.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku