TaCktiX wrote:While the new icons are better than the color-coded carnival of confusion that the circles were, I think they're too indistinct. Blurriness just doesn't really fit for gameplay icons that define how the map works. Let the terrain and the sea be the blur section, but not what people need to understand the map.
I'm not quite sure I understand what you're trying to say here. Do you mean that the fish/headlands/food icons are too blurry? Or that the blur around the legend is out of place? I don't see this as a problem at the moment, but I'm willing to look into it.
Perhaps, like Andy suggested, I'll try solid, mostly context-less icons like those on the old Mars map.
TaCktiX wrote:Also, the numbering scheme is extremely convoluted. I realize it follows a pattern, but where there are dead ends or it runs into an already-numbered section, it seems like it doesn't. Then where numbered territories intersect with special territories (around F08 is a good example) the same thing happens as you "skip over" the special territory. I don't have any really good suggestions right this second for how to fix it, but it's something to consider.
Finally, where do players start? How do these starts compare to bonus regions? To the mountain and headlands? To food? These are going to be crucial to balancing the map.
I think I said somewhere in my long post on the previous page that the region names you see at the moment are temporary. As the regions themselves are likely to change, as is the font and various other things including region positioning on the image, I threw together some names so that contributors such as yourself can refer to individual regions. Furthermore, the code (F888 for food, S888 for shelter etc) is also likely to change. I had that on mainly due to concerns for the colourblind playing the map when all the icons were the same in shape.
As a matter of fact, I made the region names you see on a different image and merged them into one layer for this image, mainly because GIMP is a bitch and gives each article of text its own layer (making >100 excess), and so on.
At any rate, region names are going to change ultimately.
Players start on the shelters. Due to the number of shelters, each participant will always have more than one shelter, even in 8-player games.
I'm planning on doing a really solid think-through of each region placement over the next few days; and then, finally, the proposed starting neutrals can be released to the public eye.
Thanks for your thoughts!
Oh, and Natty: I've got something relevant to your shallow water post assembled, and that can be part of my next update.