Yeah that looks better.
I wish I could think of more comments on your map, but I got nothing. It seems like a very well thought out plan.
This would seem ready for the graphics workshop, to me.
Moderator: Cartographers
iancanton wrote:is it confirmed that there are exactly 24 starting regions, being the non-bonusable people only, while all of the thugs, alarms, money carts and doors (as well as the getaway car) start neutral? lzrman, can u update the first post with this information?
a.sub, is there a version where we can see the number of starting neutrals on each region?
ian.
iancanton wrote:laura currently has exclusive access to jack the hat's gun. swap the positions of jack the hat and private avi, then move tlane inside that room, between laura and the gun. incidentally, why is avi a private? shouldn't he be a detective or something? it's not a military bank.
similarly, adith currently has exclusive access to the guns of both cop killer corinne and big tuna. try swapping the positions of sarah and sir fred.
andrei and andrew are very similar and will appear consecutively in the dropdown lists. u need to rename one of them, so that they don't cause chester or joy to assault the wrong one.
each stash decays by 1 troop each turn, am i right? let each stash start with only 1 neutral, otherwise i don't see anyone taking them. make the objective hold 5 stashes and the getaway car to win!. in non-fog games, holding all 6 stashes simultaneously is so difficult that an objective win will be almost as rare as in feudal war.
sheriff has been misspelled as sherrif.
http://www.chambersharrap.co.uk/chamber ... title=21st
getaway ought to be one word.
http://www.chambersharrap.co.uk/chamber ... title=21st
in the legend, alter the wording for the alarms and stashes to alarms and stashes are each rigged to kill off one man each turn. avoid using reinforcements here, since this word means something else in the cc rules.
ian.
a.sub wrote:iancanton wrote:laura currently has exclusive access to jack the hat's gun. swap the positions of jack the hat and private avi, then move tlane inside that room, between laura and the gun. incidentally, why is avi a private? shouldn't he be a detective or something? it's not a military bank.iancanton wrote:similarly, adith currently has exclusive access to the guns of both cop killer corinne and big tuna. try swapping the positions of sarah and sir fred.
Hopscotcher wrote:I agree that Adith should be a starting neutral, but I always saw Lara as one of those hard to work positions.
You have access to a gun, but to go anywhere from there, you have to either go through alarms. 2 of them for the door!
Or into the mess of people out there. I kind of like her as is.
a.sub wrote:iancanton wrote:andrei and andrew are very similar and will appear consecutively in the dropdown lists. u need to rename one of them, so that they don't cause chester or joy to assault the wrong one.
Hopscotcher wrote:I think 5 with the Car is a good number. there are 3 in the vault, so having 2 more is hard, but not unattainable. I also think 2 is a good number for the neutrals on the stashes. Making them 1's is kinda just making them boring.
Hopscotcher wrote:we want a Russian name
a.sub wrote:just stapled my pointer and middle finger together at work today, doesnt hurt but i have to type with out em which is a bitch so ill respond tomorrow lol
Hopscotcher wrote:a.sub wrote:just stapled my pointer and middle finger together at work today, doesnt hurt but i have to type with out em which is a bitch so ill respond tomorrow lol
DOH!!!!!!!!!!!!!!!
Just noticed this and it's not gameplay, but some of the Alarms don't reallly look like alarms. There needs to be either A: Consistent placement of the Red Waves or B: Another way to indicate Alarms I.E. a different colored DOT.
lzrman wrote:Hopscotcher wrote:a.sub wrote:just stapled my pointer and middle finger together at work today, doesnt hurt but i have to type with out em which is a bitch so ill respond tomorrow lol
DOH!!!!!!!!!!!!!!!
Just noticed this and it's not gameplay, but some of the Alarms don't reallly look like alarms. There needs to be either A: Consistent placement of the Red Waves or B: Another way to indicate Alarms I.E. a different colored DOT.
Could always code the Alarms with Red Borders around the circle and thugs another color? just a thought
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
lzrman wrote:Hopscotcher wrote:a.sub wrote:just stapled my pointer and middle finger together at work today, doesnt hurt but i have to type with out em which is a bitch so ill respond tomorrow lol
DOH!!!!!!!!!!!!!!!
Just noticed this and it's not gameplay, but some of the Alarms don't reallly look like alarms. There needs to be either A: Consistent placement of the Red Waves or B: Another way to indicate Alarms I.E. a different colored DOT.
Could always code the Alarms with Red Borders around the circle and thugs another color? just a thought
a.sub wrote:what if the waves were the army circles?
TO DO list
Rearrange the circles as show in the poorly drawn thing above
Make Adith neutral
switch robert and andrew
rephrase text to remove the word "reinforcements" and say that u only need 5 to win
spell sheriff and getaway properly![]()
make stashes 1 neutral
make thugs 4 neutral
i think thats everything right?
Hopscotcher wrote:a.sub wrote:what if the waves were the army circles?
TO DO list
Rearrange the circles as show in the poorly drawn thing above
Make Adith neutral
switch robert and andrew
rephrase text to remove the word "reinforcements" and say that u only need 5 to win
spell sheriff and getaway properly![]()
make stashes 1 neutral
make thugs 4 neutral
i think thats everything right?
5 to win, but Stashes at 2. I think that is what we all agreed looked good.
We were talking about simply renaming Andrew or Andrei with a more distinctive name. (Boris?)
Everything else you listed is correct. At some point, you are going to have to make the alarms more uniform graphically, so that you can glance at a spot and know if it is or is not an alarm. I like the waves because it looks like they are blowing a whistle or literally setting off an alarm. but again. graphics, not gameplay.
Hopscotcher wrote:The Red blends in too much. Try Orange?????
LOVING the Yellow Thugs!!!!!!!!!!!!!!!!!!
lzrman wrote:Hopscotcher wrote:The Red blends in too much. Try Orange?????
LOVING the Yellow Thugs!!!!!!!!!!!!!!!!!!
Agree'd on the Yellow Thugs, try Orange or even lime green :O
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
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