TaCktiX wrote:Alright, the word is simple: I'm back on the case. The last three months I've had a lot of work (including weekends), and the thing causing it ended last week. So that's time available finally to work on getting some graphical touches on this and making the gameplay extremely readable. If we do this right, you all shall have your R&C by Christmas.
Hurray for the map being back on track Especially if it can be finished by Christmas, that would be one kick ass Christmas present
OliverFA wrote:By the way. This capital/requirement update really is what the map was needing. Solves a lot of problems and helps the map in many different ways.
- Makes the map playable for Assasin.
- Provides a new strategic layer, as your capital is now very important to keep.
- Allows to have completely separate areas between the geographical map and the tech tree. No need to provide acces from the capital now. (But the spy tech will still be able to bombard).
- Also solves the problem of having "double research".
When ender had suggested the new losing conditions code for this map, I had immediately thought about the old debate about what to do about allowing access from the geographical map to the tech map. I think the losing conditions code is a very good solution for this problem.
How does the capital code fix the double research issue? Perhaps it's just been too long since the debate happened, but I can't think of how it would fix this problem.