LED ZEPPELINER wrote:ok, so then what next b4 gp is done, or is it fine as is
woah, hold yer horses. Let's take a look at the overall gameplay…
Obviously, it's very very linear. The two easternmost bonuses are literally straight lines, which is obviously not good. Someone starts with a good drop, say in a 1v1 holding the majority of the green and yellow bonuses in an Unlimited game, he can just group everything together on his westernmost territory and power through. Whereas, on the opposite side, it's all kind of a jumbled mess. There aren't any chokepoints in the blue or red areas, while in the others there's nothing but them! So anyone screwed by the drop is screwed, overall (pretty much). I suggest you move borders around, adding other ways through in the Hamptons and North Fork, and make some territories stretch the whole way across around the middle. I don't really mind the blue bonus as is, but in the red area, where it seems most of the fighting will be done (because the drops will really lean heavily to the sides, and expansion inwards), chokepoints would be huge.
On the lighthouses: I like them, and they add a feel of Long Island to the image, which I don't really think feels like Long Island (sorry). However, what does a "body of water" mean? Technically, it's all one because the Atlantic and the Sound border one another. But beyond that, what does Southhold border? It is on the Sound to the north and an inlet in other directions. The same applies to Fire Island and Long Beach. And Easthampton is more confusing, as it borders the Atlantic to the east and south, but something unclarified to the north. The distinction definitely needs clarification.
Bonus-wise, I would take everything down some. For reasons mentioned earlier, the green and yellow regions are completely linear, so taking one off the current numbers would be in order. I'd rather see you change the linearity of the regions than just bring down the bonus, though, but with the green area it might be inescapable. Like I said before, the blue is fine, but I'd make the red a +6. There are 9 territories, despite the fact that only 4 are bordering. But there isn't a chokepoint to be had, making the entire thing harder to hold for connection reasons. I'd make it +6, but that's just me.
Graphically, I don't expect you to totally redo the style, but nothing about it seems Long Island. It's dark, blunt, the font is as plain as you can get — nothing about an
island. Islands border water all around, meaning there is
beach to be had. Suggestions I make to correct this would be: change the font to something more exciting, try Skia maybe; get rid of the pixely outer lines (the three ones offshore) and give the land an inner glow of low opacity, or even go over it with a tan-colored brush to create a beachy effect. Those lighthouse images look very copyrighted to me … care to clarify? I don't really like the massive size of the water names, here's what I did in three minutes:
- Click image to enlarge.
of course, I didn't do anything with the territory names nor the key, which could also use some brightening up. What's weird about this, is that the title and key are very tiny in the top left, while water names and a lighthouse are the two biggest embellishments. By the way, I'd suggest you make the lighthouse at a lower opacity, then add land under it which fades out via a layer mask.
Keep on chuggin'!
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