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Tisha wrote:i think i'd like it more if things were straighter.. you have words tilting in all directions. just doesn't seem blueprint like..
a.sub wrote:Tisha wrote:i think i'd like it more if things were straighter.. you have words tilting in all directions. just doesn't seem blueprint like..
IM NOT GAY
er-
yeah i kinda agree with you, it does seem a bit haphazard, what about the names that dont fit horizontally?
Tisha wrote:so his name can be straight (Gilligan)
Tisha wrote:a.sub wrote:Tisha wrote:i think i'd like it more if things were straighter.. you have words tilting in all directions. just doesn't seem blueprint like..
IM NOT GAY
er-
yeah i kinda agree with you, it does seem a bit haphazard, what about the names that dont fit horizontally?
i don't mean just straight.. i mean parallel to the top edge of the paper . some things can be moved a little, like gilligans gun could be moved a little, so his name can be straight
a.sub wrote:anyone who doesnt like it can go jump off a fuc-
i mean
criticism appreciated
ppgangster wrote:I only see "Martin Ronne" overlapping his circle -top left-, and then the red font should be brighter, hard to read... maybe not the alarms and guns if you don't want, but I'd have the font at least 10-15% brighter.
It looks a lot better now that all the names are straight, good job!
oaktown wrote:This post isn't going to be very popular, since there are already 22 pages of comments from folks who apparently dig this map, but I'm making it anyway. (Deep breath.)
.........
....And the only player who has a shot at it is the player that gets a good drop in the vault, because if you clear everybody out of there you can sit back and watch your opponents throw themselves at two huge neutrals.
oaktown wrote:This post isn't going to be very popular, since there are already 22 pages of comments from folks who apparently dig this map, but I'm making it anyway. (Deep breath.)
Oaktown, i think i speak for everybody when i say that your criticism is always appreciated, even if its just you saying that this map is shit
So, I've got some real concerns about this map. I'm sure that it's making a lot of CC users very happy to see their names on a map, but I hope that this alone isn't going to push this map through the Foundry.
Yeah it was a publicity stunt and it did its job to get it far, ill be honest
On the positive side, I like the look of the background images. Woodgrain table and pencil both nice. The blueprint looks good (though pixely in places) and it's the right idea for a bank job map. The dynamite needs work, but it's also a clever idea. And I like that you've spotlighted the center of the image, but make sure that important map features aren't lost in the dark areas (keeleeng).
thanks, and ill lighten up those areas
That said, I'd like to see you wipe everything off the background image and start fresh, because just about everything else about the map is a miss for me. Specifically: really? ouch
- The text in the legend is poorly written and poorly designed. It lacks punctuation (with the exception of an out-of-place comma), and doesn't really make sense. How does a cart kill a man? How do alarms get you? I get that guns will help you, but if each troop is a "man" how does the gun create more men? And visually it doesn't make sense with the rest of the map... it doesn't look like it's something that would be on this table.
How about i call the Guns "Thugs" and the the alarms "Guards" and say the cards are booby trapped?- The graphic elements on the map itself miss. You can make out every pixel on the army circles, guns, and alarms. They look like they are floating above the blueprint, rather than being images printed on the paper. Making them parallel to the image edge rather than the blueprint edge removes them from the table. Is that a gun up there by Keeleeng. And why does the Vault Door have an arm?
ill use a slight blur to kill the pixels and readjust them to be parallel
idk what arm you are talking about sorry could you circle for me please- The territory titles look bad. Most are horizontal, but some aren't. And the ones that are horizontal are horizontal to the image, not the blueprint as they should be. Well, all except Happy2seeyou, which is correct. Some touch the army circles or other bad elements, some don't. There's no explanation as to why they are different colors. Some are off the map unnecessarily with arrows pointing the territory, and some names aren't even in the same room as the territory (Led Zep). Others are unreadable on the small map (Teller), which may be partly the fault of the font choice. Again, the titles don't look like they are printed on the blueprint, especially the ones that trail off the blueprint.
i completely agree and i will go through and fix the names to be more angled towards the map its self all the while i will be adjusting them to make them more liek each other in respects to their position relative to their circles
also i thin im going to make all of them White again and just have them labeled in the XML as alarm: Teller and so on- The territory names are troublesome. I could go on all day about how gimmicky it is to name territories after users. It pains me to think that this map may have support only because folks want to see their names on a map - I'm not saying that this is the case, but I would have been more comfortable had you guys made a good map, and then put folks' names on it. This way I wonder if anybody is really looking at this map critically. And by allowing folks to stick their names on the map the territory titles don't really make any sense - the names will be funny only to those who hang around the forums. Oh, and some names shouldn't be on a map. Japs? Really? At least on the small map it's "Uaps" which isn't nearly as distasteful.
Well i think you are right, should i remove the names and use random names of actual people? do you think that might overkill any support that this has gotten? i mean i guess if it loses all its support simply because ti doesnt have ppl's names on it then maybe it isnt a great map like you said. ill have to chew this over because i think i may remove the CC user names and put legit names instead
Also i shd mention that the small map isnt updated yet- Moving on to gameplay, the attack lines are problematic. Murphy (which is Kill on the small map) can attack... whom exactly? Can Andy attack Entrance? Can LMS hit Teller? Can Hyasri hit Fuzzy?
yeah the three way attacks means anybody can hit anybody in the three way, should i put that on the map?- Layout: Why would anybody ever bother attacking Slom? Rishad or LzrMan? Or the NP? They're all out the game. And why attack Entrance, since it starts neutral and is a -1, when you can just go around it? May as well take Entrance off the map. And since you have to take out a 5 to get to Cart 4 it will just sit there, the unchallenged property of whomever dropped it. And Twill is useless, because the only thing it leads to is a neutral 10. And there are bottlenecks everywhere - I count about 17 territories that can be held by a single point, effectively taking them out of the game.
i think i have a solution, how abotu mkaing those the guns instead, that make there is a reason for going for them
also i think we should have the neutral count reduced because i am seeing the point you bring up, nobody would go for the neutral count
also note that the guns and alarms start as neutral so nobody can start in the vault its self- Objective: it'll only be taken when the game is pretty much over anyway. And the only player who has a shot at it is the player that gets a good drop in the vault, because if you clear everybody out of there you can sit back and watch your opponents throw themselves at two huge neutrals.
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