Moderator: Cartographers
TaCktiX wrote:Version 0.8
There it is. There's a lot of work to do, hence the Version 0.8. I posted it mainly to get the ball rolling on balancing things out, as we have the tripartite problem of balancing the research, balancing the claim to the rich center of the map, and balancing the ability to get to other players (though we're not aiming for equal access, that's ridiculous). For reference, everything is neutral (save the capital), M is Mine (and also neutral), C is Capital (starting position for each player).
To Do
- Add the legend in the bottom right
- Redraft numerous borders so they can fit names (albeit simple) and army circles
- Begin crafting the symbols for the map
- Add color to the map proper
- Finish the nonplayable "side countries" so the entire map's space is used
List o' Questions
Graphics/Understanding
Is the graphical style shown on the research good?Nice graphics , but there is too much white space around the map edges
Are the researches easy to understand?What is the difference between the laboratories and the top secret facilities
Gameplay
Should impassables be added and the overall setup of the map changed around? There should be a few more mines in the center, and the center mines should be placed slightly apart from each other. Also, the center should have some impassabled
Are the starts reasonably balanced whilst being asymmetric?The starting positions still seem too symmetrical. The only difference I see is that some have 3 borders and some have two
Any suggestions for balancing neutral counts?
Balancing the neutral counts can be done after the rest of the map is balanced
the.killing.44 wrote:Just a quick question — why are there only 6 number slots? I will comment on everything else some other time
.44
Nice graphics , but there is too much white space around the map edges
What is the difference between the laboratories and the top secret facilities
There should be a few more mines in the center, and the center mines should be placed slightly apart from each other. Also, the center should have some impassabled
The starting positions still seem too symmetrical. The only difference I see is that some have 3 borders and some have two
Balancing the neutral counts can be done after the rest of the map is balanced
TaCktiX wrote:It'll be covered in the (not there) legend.
Heck its so good that Id love a tutorial on how you did it
MrBenn wrote:I'm not fully convinced by the representation of the 'factory trees'... but will wait to see how it looks when it's in a more complete state before passing proper judgement
MrBenn wrote:On an a side-note, as a child I used to have a recurring nightmare about being chased round a supermarket by a crocodile pushing a shopping trolley and wearing an "I ♥ Shopping" t-shirt...
yeti_c wrote:C'mon Tack - keep the momentum up on this map...
C.
MrBenn wrote:On an a side-note, as a child I used to have a recurring nightmare about being chased round a supermarket by a crocodile pushing a shopping trolley and wearing an "I ♥ Shopping" t-shirt...
TaCktiX wrote:yeti_c wrote:C'mon Tack - keep the momentum up on this map...
C.
Give me a break, I just finished with the Project From Hell and 3 exams. That was eating my entire free time alive. Today I should finally get time to sit down and work on it.
sailorseal wrote:Don't let this die! Come on guys
Users browsing this forum: No registered users